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By the creators of the UML, this is a timely revision of the definitive reference to the UML which has been updated to reflect UML 2.0.
° Thoroughly revised and expanded coverage of UML in its latest version: 2.0
° From the Three Amigos: Rumbaugh, Jacobson, and Booch -- the creators of the Unified Modeling Language
° The industry standard modeling language has grown increasingly more complex; the need for a thorough reference has never been greater
“If you are a serious user of UML, there is no other book quite like this one. I have been involved with the UML specification process for some time, but I still found myself learning things while reading through this book–especially on the changes and new capabilities that have come with UML.”
–Ed Seidewitz, Chief Architect, IntelliData Technologies CorporationThe latest version of the Unified Modeling Language–UML 2.0–has increased its capabilities as the standard notation for modeling software-intensive systems. Like most standards documents, however, the official UML specification is difficult to read and navigate. In addition, UML 2.0 is far more complex than previous versions, making a thorough reference book more essential than ever.
In this significantly updated and expanded edition of the definitive reference to the standard, James Rumbaugh, Ivar Jacobson, and Grady Booch–the UML’s creators–clearly and completely describe UML concepts, including major revisions to sequence diagrams, activity models, state machines, components, internal structure of classes and components, and profiles. Whether you are capturing requirements, developing software architectures, designing implementations, or trying to understand existing systems, this is the book for you.
Highlights include:
The result is an indispensable resource for anyone who needs to understand the inner workings of the industry standard modeling language.
Preface.
I. BACKGROUND.
1. UML Overview.
Brief Summary of UML.
UML History.
Goals of UML.
Complexity of UML.
UML Assessment.
UML Concept Areas.
2. The Nature and Purpose of Models.
What Is a Model?
What Are Models For?
Levels of Models.
What Is in a Model?
What Does a Model Mean?
II. UML CONCEPTS
3. UML Walkthrough.
UML Views.
Static View.
Design Views.
Use Case View.
State Machine View.
Activity View.
Interaction View.
Deployment View.
Model Management View.
Profiles.
4. Static View.
Overview.
Classifier.
Relationships.
Association.
Generalization.
Realization.
Dependency.
Constraint.
Instance.
5. Design View.
Overview.
Structured Classifier.
Collaboration.
Patterns.
Component.
6. Use Case View.
Overview.
Actor.
Use Case.
7. State Machine View.
Overview.
State Machine.
Event.
State.
Transition.
Composite State.
8. Activity View.
Overview.
Activity.
Activities and Other Views.
Action.
9. Interaction View.
Overview.
Interaction.
Sequence Diagram.
Communication Diagram.
10. Deployment View.
Overview.
Node.
Artifact.
11. Model Management View.
Overview.
Package.
Dependencies on Packages.
Visibility.
Import.
Model.
12. Profiles.
Overview.
Stereotype.
Tagged Value.
Profile.
13. UML Environment.
Overview.
Semantics Responsibilities.
Notation Responsibilities.
Programming Language Responsibilities.
Modeling with Tools.
III. REFERENCE
14. Dictionary of Terms.
IV. APPENDICES
Appendix A: UML Metamodel.
Appendix B: Notation Summary.
Bibliography.
Index.