Home > Store

Scratch 2.0 Sams Teach Yourself in 24 Hours

Register your product to gain access to bonus material or receive a coupon.

Scratch 2.0 Sams Teach Yourself in 24 Hours

eBook (Watermarked)

  • Sorry, this book is no longer in print.
  • Includes EPUB and PDF
  • About eBook Formats
  • This eBook includes the following formats, accessible from your Account page after purchase:

    ePub EPUB The open industry format known for its reflowable content and usability on supported mobile devices.

    Adobe Reader PDF The popular standard, used most often with the free Adobe® Reader® software.

    This eBook requires no passwords or activation to read. We customize your eBook by discreetly watermarking it with your name, making it uniquely yours.

Not for Sale

Description

  • Copyright 2014
  • Dimensions: 7" x 9-1/8"
  • Edition: 1st
  • eBook (Watermarked)
  • ISBN-10: 0-13-374865-0
  • ISBN-13: 978-0-13-374865-9

In Full Color!

In just 24 sessions of one hour or less, learn how to make your own animations, games, simulations, and interactive stories with MIT Media Lab’s amazingly easy Scratch 2.0! Using this book’s straightforward, step-by-step approach, you’ll walk through everything from joining the global Scratch community to adding audio/video and sensing the outside environment. You’ll learn to write reliable, efficient code and take advantage of millions of Scratch programs shared online. Every hands-on lesson builds upon what you’ve already learned, fully preparing you to create inspired projects of your own!

Step-by-step instructions carefully walk you through the most common Scratch 2.0 programming tasks.
Quizzes at the end of each chapter help you test your knowledge.
Challenges give you the opportunity to extend upon what you’ve learned in each chapter and flex your new-found programming skills.
Notes present interesting information related to the discussion.
Tips offer advice or show you easier ways to perform tasks.
Cautions alert you to possible problems and give you advice on how to avoid them.

Learn how to…

  • Create your first project
  • Master basic features including the Stage, Backdrops, Sprites, and Costumes
  • Make things happen with Motion blocks
  • Add sophisticated logic without complicated coding
  • Use audio and video you capture with a webcam or microphone
  • Include your own drawings in your projects
  • Sense what your game’s players are doing and interact with them
  • Write programs that respond to outside changes such as temperature and touch
  • Test your projects to find and fix problems
  • Document and publish projects so others can help you improve them
  • “Remix” projects with online Scratch code and content
  • Create games with multiple game screens and button controls
  • Master skills you can use with even the most powerful programming languages
Who Should Read This Book
  • Brand new to programming: Welcome! You don’t need any prior experience with programming in order to gain value from this book. 
  • Considering a career change: Perhaps you are a K-12, junior college, or university student who has perhaps a bit of past programming experience, and you are pondering a full-time career as a software developer. Learning Scratch serves as an excellent diagnostic to gauge your aptitude and interest in the subject matter.
  • Just tinkering: Maybe you are a technology buff who always wondered what work went into developing a software project. You have no real career aspirations in programming--you just enjoy tinkering and having fun. 
If you find that you don’t belong in any of the previous three classifications, then don’t worry about it. Set your sights on learning as much as you can and, above all else, having fun, and you’ll be fine!

Downloads

Downloads

Solution Files, Part 1 (97.5 MB .zip)

Solution Files, Part 2 (59.3 MB .zip)

Sample Content

Table of Contents

Introduction     1
Hour 1: What Is Scratch?      7

What Is an Educational Programming Language?      8
Understanding Scratch History     10
Creating Your Scratch Profile     14
Browsing the Scratch Websites     18
Previewing Popular Scratch Projects     21
Summary     23
Workshop     24
Challenge     25
Hour 2: Creating Your First Project     27
Navigating the Scratch Project Editor     27
Formally Introducing Scratch Blocks     34
Previewing Your Project     35
Using My Stuff     39
Summary     42
Workshop     42
Challenge     43
Hour 3: Working with Costumes and the Stage     45
Understanding Sprites     46
Adding and Managing Costumes     50
Understanding the Stage     52
Adding and Managing Backdrops     54
Let’s Assemble the Pieces, Shall We?      55
Summary     60
Workshop     60
Challenge     61
Hour 4: Using Motion Blocks     63
Getting to Know the Stage More Intimately     65
Bouncing Around the Stage     69
Tracking a Sprite to the Mouse     72
The Hour 4 Project: Drawing in Scratch 2.0     75
Summary     77
Workshop     77
Challenge     78
Hour 5: Using Looks Blocks     81
Getting to Know the Looks Blocks     81
Interacting with the Player     87
Getting Sprites to “Talk” to Each Other     90
Summary     94
Workshop     94
Challenge     95
Hour 6: Using Sound Blocks     99
Understanding Notes and MIDI Instruments     100
Understanding the Backpack     104
Playing the Drums!      105
Using the Sound Library     108
Recording and Editing Your Own Audio     110
Summary     116
Workshop     116
Challenge     117
Hour 7: Working with Pen Blocks     119
Getting to Know the Pen Blocks     120
Gaining Some Experience with the Pen Tools     123
Creating a Simple Drawing Program     126
Summary     134
Workshop     134
Challenge     135
Hour 8: Using Events Blocks     137
Understanding Events Blocks     137
Digital Versus Analog Events     139
Understanding Broadcasts     143
Watch Me Move!      149
Summary     153
Workshop     153
Challenge     154
Hour 9: Using Control Blocks     155
Introducing the Control Blocks     155
Testing Out Control Structures     159
Working with Clones     164
Summary     167
Workshop     168
Challenge     169
Hour 10: Using Operators Blocks     171
Becoming Familiar with the Operator Blocks     171
Performing More Complex Math     174
Integrating Operators into Your Scratch Projects     177
Summary     184
Workshop     184
Challenge     185
Hour 11: Using Sensing Blocks     187
Introducing Sensing Blocks     187
Delving Deeper into Sensing     192
Putting Together Everything You’ve Learned So Far     195
Summary     198
Workshop     198
Challenge     199
Hour 12: Using Data Blocks     201
What Are Variables?      201
What Are Lists?      207
Combining Variables and Lists     213
Summary     214
Workshop     214
Challenge     216
Hour 13: Using Cloud Data     217
What Is a New Scratcher?      218
Creating Cloud Variables     220
How to Post High Scores Using Cloud Data     226
More About Username     228
Summary     230
Workshop     230
Challenge     231
Hour 14: Adding Multimedia to Your Project     233
Adding Photos to Your Project     234
Adding Audio to Your Project     238
Adding Video to Your Project     243
What About Hyperlinks and Interactivity?      246
Summary     247
Workshop     247
Challenge     248
Hour 15: Creating Your Own Blocks     249
Spending Some Time with Layers     249
Understanding Custom Blocks     254
Creating Custom Blocks in Scratch 2.0     257
Building Your Own Blocks in Snap!      263
Summary     264
Workshop     265
Challenge     266
Hour 16: Documenting Your Project     267
Commenting Your Code     267
Working with Pseudocode     270
Wireframing and Storyboarding     274
Publicly Documenting Your Scratch Project     277
Summary     280
Workshop     280
Challenge     281
Hour 17: Publishing Your Project     283
Sharing Your Project     283
Project Documentation, Revisited     285
Interacting with Your Viewers Through Comments     286
Interacting with Other Scratchers on the Forums     291
Improving Your Project’s Visibility     294
Summary     296
Workshop     297
Challenge     298
Hour 18: Using the Scratch Offline Editor     299
A Bit of Scratch Version History     300
Introducing the Scratch 2.0 Offline Editor     301
Uploading and Downloading Assets     304
Understanding the Scratch File Format     307
Integrating Scratch 1.4 with Scratch 2.0     310
Converting Scratch Projects into Other Formats     311
Summary     315
Workshop     315
Challenge     316
Hour 19: Troubleshooting Your Project     317
Learning the Basics of Debugging     317
Resolving Common Scratch Script Errors     322
Accessing Code Block Help     326
Summary     328
Workshop     329
Challenge     330
Hour 20: Remixing a Project     331
The Importance of Attribution     332
Understanding the Remix Tree     334
How to Remix a Scratch Project     336
Remixing Part of Another Scratcher’s Project     338
Improving the Visibility of Your Remix     342
Summary     345
Workshop     346
Challenge     346
Hour 21: Creating Your Own Sprites and Backdrops     347
Introducing GIMP     347
Understanding Bitmap and Vector Graphics Modes     351
Creating a New Stage Backdrop     353
Creating a Custom Sprite--The Easy Way     357
Creating a Custom Sprite--The Difficult Way     359
Summary     362
Workshop     363
Challenge     364
Hour 22: Implementing Buttons and Multiple Screens     365
Working with Multiple Screens in Scratch     366
Creating Multistate Buttons     371
Wiring Up Buttons to Your Screens     376
Summary     378
Workshop     379
Challenge     380
Hour 23: Connecting Scratch to the Physical World     381
Setting Up Scratch 1.4     382
Introducing the PicoBoard     383
Introducing the MaKey MaKey     389
Summary     394
Workshop     394
Challenge     395
Hour 24: Capstone Project: Arcade Game     397
Introducing Dodgeball Challenge     397
Laying Out the Screens     400
Wiring Up the Screen Navigation     401
Building the Sprites     404
Adding the Main Game Logic     408
Testing and Tweaking the Project     409
Summary     411
Thanks, and Goodbye     411
Index     413

Updates

Submit Errata

More Information

InformIT Promotional Mailings & Special Offers

I would like to receive exclusive offers and hear about products from InformIT and its family of brands. I can unsubscribe at any time.

Overview


Pearson Education, Inc., 221 River Street, Hoboken, New Jersey 07030, (Pearson) presents this site to provide information about products and services that can be purchased through this site.

This privacy notice provides an overview of our commitment to privacy and describes how we collect, protect, use and share personal information collected through this site. Please note that other Pearson websites and online products and services have their own separate privacy policies.

Collection and Use of Information


To conduct business and deliver products and services, Pearson collects and uses personal information in several ways in connection with this site, including:

Questions and Inquiries

For inquiries and questions, we collect the inquiry or question, together with name, contact details (email address, phone number and mailing address) and any other additional information voluntarily submitted to us through a Contact Us form or an email. We use this information to address the inquiry and respond to the question.

Online Store

For orders and purchases placed through our online store on this site, we collect order details, name, institution name and address (if applicable), email address, phone number, shipping and billing addresses, credit/debit card information, shipping options and any instructions. We use this information to complete transactions, fulfill orders, communicate with individuals placing orders or visiting the online store, and for related purposes.

Surveys

Pearson may offer opportunities to provide feedback or participate in surveys, including surveys evaluating Pearson products, services or sites. Participation is voluntary. Pearson collects information requested in the survey questions and uses the information to evaluate, support, maintain and improve products, services or sites, develop new products and services, conduct educational research and for other purposes specified in the survey.

Contests and Drawings

Occasionally, we may sponsor a contest or drawing. Participation is optional. Pearson collects name, contact information and other information specified on the entry form for the contest or drawing to conduct the contest or drawing. Pearson may collect additional personal information from the winners of a contest or drawing in order to award the prize and for tax reporting purposes, as required by law.

Newsletters

If you have elected to receive email newsletters or promotional mailings and special offers but want to unsubscribe, simply email information@informit.com.

Service Announcements

On rare occasions it is necessary to send out a strictly service related announcement. For instance, if our service is temporarily suspended for maintenance we might send users an email. Generally, users may not opt-out of these communications, though they can deactivate their account information. However, these communications are not promotional in nature.

Customer Service

We communicate with users on a regular basis to provide requested services and in regard to issues relating to their account we reply via email or phone in accordance with the users' wishes when a user submits their information through our Contact Us form.

Other Collection and Use of Information


Application and System Logs

Pearson automatically collects log data to help ensure the delivery, availability and security of this site. Log data may include technical information about how a user or visitor connected to this site, such as browser type, type of computer/device, operating system, internet service provider and IP address. We use this information for support purposes and to monitor the health of the site, identify problems, improve service, detect unauthorized access and fraudulent activity, prevent and respond to security incidents and appropriately scale computing resources.

Web Analytics

Pearson may use third party web trend analytical services, including Google Analytics, to collect visitor information, such as IP addresses, browser types, referring pages, pages visited and time spent on a particular site. While these analytical services collect and report information on an anonymous basis, they may use cookies to gather web trend information. The information gathered may enable Pearson (but not the third party web trend services) to link information with application and system log data. Pearson uses this information for system administration and to identify problems, improve service, detect unauthorized access and fraudulent activity, prevent and respond to security incidents, appropriately scale computing resources and otherwise support and deliver this site and its services.

Cookies and Related Technologies

This site uses cookies and similar technologies to personalize content, measure traffic patterns, control security, track use and access of information on this site, and provide interest-based messages and advertising. Users can manage and block the use of cookies through their browser. Disabling or blocking certain cookies may limit the functionality of this site.

Do Not Track

This site currently does not respond to Do Not Track signals.

Security


Pearson uses appropriate physical, administrative and technical security measures to protect personal information from unauthorized access, use and disclosure.

Children


This site is not directed to children under the age of 13.

Marketing


Pearson may send or direct marketing communications to users, provided that

  • Pearson will not use personal information collected or processed as a K-12 school service provider for the purpose of directed or targeted advertising.
  • Such marketing is consistent with applicable law and Pearson's legal obligations.
  • Pearson will not knowingly direct or send marketing communications to an individual who has expressed a preference not to receive marketing.
  • Where required by applicable law, express or implied consent to marketing exists and has not been withdrawn.

Pearson may provide personal information to a third party service provider on a restricted basis to provide marketing solely on behalf of Pearson or an affiliate or customer for whom Pearson is a service provider. Marketing preferences may be changed at any time.

Correcting/Updating Personal Information


If a user's personally identifiable information changes (such as your postal address or email address), we provide a way to correct or update that user's personal data provided to us. This can be done on the Account page. If a user no longer desires our service and desires to delete his or her account, please contact us at customer-service@informit.com and we will process the deletion of a user's account.

Choice/Opt-out


Users can always make an informed choice as to whether they should proceed with certain services offered by InformIT. If you choose to remove yourself from our mailing list(s) simply visit the following page and uncheck any communication you no longer want to receive: www.informit.com/u.aspx.

Sale of Personal Information


Pearson does not rent or sell personal information in exchange for any payment of money.

While Pearson does not sell personal information, as defined in Nevada law, Nevada residents may email a request for no sale of their personal information to NevadaDesignatedRequest@pearson.com.

Supplemental Privacy Statement for California Residents


California residents should read our Supplemental privacy statement for California residents in conjunction with this Privacy Notice. The Supplemental privacy statement for California residents explains Pearson's commitment to comply with California law and applies to personal information of California residents collected in connection with this site and the Services.

Sharing and Disclosure


Pearson may disclose personal information, as follows:

  • As required by law.
  • With the consent of the individual (or their parent, if the individual is a minor)
  • In response to a subpoena, court order or legal process, to the extent permitted or required by law
  • To protect the security and safety of individuals, data, assets and systems, consistent with applicable law
  • In connection the sale, joint venture or other transfer of some or all of its company or assets, subject to the provisions of this Privacy Notice
  • To investigate or address actual or suspected fraud or other illegal activities
  • To exercise its legal rights, including enforcement of the Terms of Use for this site or another contract
  • To affiliated Pearson companies and other companies and organizations who perform work for Pearson and are obligated to protect the privacy of personal information consistent with this Privacy Notice
  • To a school, organization, company or government agency, where Pearson collects or processes the personal information in a school setting or on behalf of such organization, company or government agency.

Links


This web site contains links to other sites. Please be aware that we are not responsible for the privacy practices of such other sites. We encourage our users to be aware when they leave our site and to read the privacy statements of each and every web site that collects Personal Information. This privacy statement applies solely to information collected by this web site.

Requests and Contact


Please contact us about this Privacy Notice or if you have any requests or questions relating to the privacy of your personal information.

Changes to this Privacy Notice


We may revise this Privacy Notice through an updated posting. We will identify the effective date of the revision in the posting. Often, updates are made to provide greater clarity or to comply with changes in regulatory requirements. If the updates involve material changes to the collection, protection, use or disclosure of Personal Information, Pearson will provide notice of the change through a conspicuous notice on this site or other appropriate way. Continued use of the site after the effective date of a posted revision evidences acceptance. Please contact us if you have questions or concerns about the Privacy Notice or any objection to any revisions.

Last Update: November 17, 2020