Features
- Three-book series on digital media acknowledges the interdisciplinary nature of digital media courses (often taught by Computer Science, Art, or Communications faculty). The first book is a universal introduction, while the other two books branch into discipline-specific areas – enabling instructors to choose the text that best suits their courses.
- Digital Media Primer covers the core concepts of digital media without focusing on a specific discipline.
- The Science of Digital Media considers digital media from a computer science perspective
- Digital Art: Its Art and Science takes an approach to digital media in the context of art, design, and communications.
- Consistent Table of Contents across the series enables students and instructors to easily move across disciplines.
- For example, while Chapter 2 in all three books covers the concepts of digital imaging, each book takes a unique approach: core concepts, computer science perspective, or art/design principles.
- Interactive online tutorials explore important and difficult concepts using interactive animation and visualization in 3-D, perfect for instructor use during lecture or for students to review material outside of class.
- Concepts are discussed from the perspective of computer science and mathematical principles,helping students build new knowledge of digital technology upon prior understanding.
- For example, color model conversions have a mathematical foundation in linear and non-linear transforms, image filtering correlates with convolutions and matrix operations, and audio dithering is connected with graphing functions and summing functions.
- Software-specific videos provide step-by-step instruction on software applications such as Adobe Premiere Pro, Apple Final Cut Pro, Adobe Audition, and Adobe Flash, including screencaps of the actual software.
- Multiple-choice and short-answer review questions appear at the end of each chapter.
- Worksheets provide exercises that guide students to think in more depth about a concept. Some worksheets also require hands-on activities that directly apply the concept.
- Boxed materials provide further detail on selected terminologies or concepts.
- Copyright 2009
- Edition: 1st
-
Book
- ISBN-10: 0-13-243580-2
- ISBN-13: 978-0-13-243580-2
This book demystifies the essential mathematics, algorithms, and technology that are the foundation of digital media tools. It focuses clearly on essential concepts, while still encouraging hands-on use of the software to create digital media projects. KEY TOPICS: The book covers the essentials of digital media – digital imaging, video, audio, and multimedia authoring – from the perspective of computer science and mathematical concepts. Software-specific videos show how to use popular digital media applications. MARKET: For anyone interested in learning the basics of digital media.
Table of Contents
1. Digital Data Representation and Communication.
2. Digital Image Representation.
3. Digital Image Processing.
4. Digital Audio Representation.
5. Digital Audio Processing.
6. Digital Video Data Representation and Communication.
7. Digital Video Processing.
8. Multimedia Processing.