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Programming in Objective-C 2.0, Adobe Reader, 2nd Edition

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  • Description
  • Sample Content
  • Updates
  • Copyright 2009
  • Dimensions: 7 X 9
  • Pages: 624
  • Edition: 2nd
  • eBook (Watermarked)
  • ISBN-10: 0-321-60553-5
  • ISBN-13: 978-0-321-60553-5

This is an eBook version of a printed book. If the print book includes a CD-ROM, this content is not included within the eBook version.


Objective-C has become the standard programming language for application development on the Mac OS X and iOS platforms. A powerful yet simple object-oriented programming language that’s based on the C programming language, Objective-C is widely available not only on Apple platforms but across many operating systems that support the gcc compiler, including Linux, Unix, and Windows systems.

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Programming in Objective-C 2.0 provides the new programmer a complete, step-by-step introduction to the Objective-C language. The book does not assume previous experience with either C or object-oriented programming languages, and it includes many detailed, practical examples of how to put Objective-C to use in your everyday programming needs.

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The second edition of this book covers Objective-C 2.0. It shows not only how to take advantage of the Foundation framework’s rich built-in library of classes but also how to use the iOS SDK to develop programs designed specifically for iOS devices like the iPhone.

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Table of Contents

    1    Introduction

Part I: The Objective-C 2.0 Language

    2    Programming in Objective-C 

    3    Classes, Objects, and Methods

    4    Data Types and Expressions

    5    Program Looping

    6    Making Decisions

    7    More on Classes

    8    Inheritance

    9    Polymorphism, Dynamic Typing, and Dynamic Binding

  10    More on Variables and Data Types

  11    Categories and Protocols

  12    The Preprocessor

  13    Underlying C Language Features

II: The Foundation Framework

  14    Introduction to the Foundation Framework

  15    Numbers, Strings, and Collections

  16    Working with Files

  17    Memory Management

  18    Copying Objects

  19    Archiving

III: Cocoa and the iPhone SDK

  20    Introduction to Cocoa 

  21    Writing iPhone Applications

IV: Appendixes

  A    Glossary

  B    Objective-C 2.0 Language Summary

  C    Address Book Source Code

  D    Resources

 

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