Programming in Objective-C 2.0, Adobe Reader, 2nd Edition
- By Stephen G. Kochan
- Published Dec 16, 2008 by Addison-Wesley Professional. Part of the Developer's Library series.
- Copyright 2009
- Dimensions: 7 X 9
- Pages: 624
- Edition: 2nd
- eBook (Watermarked)
- ISBN-10: 0-321-60553-5
- ISBN-13: 978-0-321-60553-5
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Product Author Bios
Stephen Kochan is the author and coauthor of several bestselling titles on the C language, including Programming in C (Sams, 2004), Programming in ANSI C (Sams, 1994), and Topics in C Programming (Wiley, 1991), as well as several Unix titles, including Exploring the Unix System (Sams, 1992) and Unix Shell Programming (Sams 2003). He has been programming on Macintosh computers since the introduction of the first Mac in 1984, and he wrote Programming C for the Mac as part of the Apple Press Library. In 2003 Kochan wrote Programming in Objective-C (Sams, 2003), and followed that with another Mac-related title, Beginning AppleScript (Wiley, 2004).
This is an eBook version of a printed book. If the print book includes a CD-ROM, this content is not included within the eBook version.
Objective-C has become the standard programming language for application development on the Mac OS X and iOS platforms. A powerful yet simple object-oriented programming language that’s based on the C programming language, Objective-C is widely available not only on Apple platforms but across many operating systems that support the gcc compiler, including Linux, Unix, and Windows systems.
Programming in Objective-C 2.0 provides the new programmer a complete, step-by-step introduction to the Objective-C language. The book does not assume previous experience with either C or object-oriented programming languages, and it includes many detailed, practical examples of how to put Objective-C to use in your everyday programming needs.
The second edition of this book covers Objective-C 2.0. It shows not only how to take advantage of the Foundation framework’s rich built-in library of classes but also how to use the iOS SDK to develop programs designed specifically for iOS devices like the iPhone.
Table of Contents
Part I: The Objective-C 2.0 Language
2 Programming in Objective-C
3 Classes, Objects, and Methods
4 Data Types and Expressions
5 Program Looping
6 Making Decisions
7 More on Classes
9 Polymorphism, Dynamic Typing, and Dynamic Binding
10 More on Variables and Data Types
11 Categories and Protocols
12 The Preprocessor
13 Underlying C Language Features
II: The Foundation Framework
14 Introduction to the Foundation Framework
15 Numbers, Strings, and Collections
16 Working with Files
17 Memory Management
18 Copying Objects
III: Cocoa and the iPhone SDK
20 Introduction to Cocoa
21 Writing iPhone Applications
B Objective-C 2.0 Language Summary
C Address Book Source Code
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