Home > Store > Programming > Java

Programmer's Guide to Java Certification, A: A Comprehensive Primer, 3rd Edition

Programmer's Guide to Java Certification, A: A Comprehensive Primer, 3rd Edition

eBook (Watermarked)

  • Your Price: $41.59
  • List Price: $51.99
  • Includes EPUB, MOBI, and PDF
  • About eBook Formats
  • This eBook includes the following formats, accessible from your Account page after purchase:

    ePub EPUB The open industry format known for its reflowable content and usability on supported mobile devices.

    MOBI MOBI The eBook format compatible with the Amazon Kindle and Amazon Kindle applications.

    Adobe Reader PDF The popular standard, used most often with the free Adobe® Reader® software.

    This eBook requires no passwords or activation to read. We customize your eBook by discreetly watermarking it with your name, making it uniquely yours.

Also available in other formats.

Register your product to gain access to bonus material or receive a coupon.

Description

  • Copyright 2009
  • Pages: 1088
  • Edition: 3rd
  • eBook (Watermarked)
  • ISBN-10: 0-321-77036-6
  • ISBN-13: 978-0-321-77036-3

This book will help you prepare for and pass the Sun Certified Programmer for the Java Platform SE 6 (CX-310-065) Exam. It is written for any experienced programmer (with or without previous knowledge of Java) interested in mastering the Java programming language and passing the SCJP 1.6 Exam.

A Programmer’s Guide to Java™ SCJP Certification, Third Edition, provides detailed coverage of all exam topics and objectives, readily runnable code examples, programming exercises, extensive review questions, and a new mock exam. In addition, as a comprehensive primer to the Java programming language, this book is an invaluable reference tool.


This new edition has been thoroughly updated to focus on the latest version of the exam (CX-310-065). In particular, it contains in-depth explanations of the language features. Their usage is illustrated by way of code scenarios, as required by the exam. The companion Web site (www.ii.uib.no/~khalid/pgjc3e/) contains a version of the SCJP 1.6 Exam Simulator developed by the authors. The site also contains the complete source code for all the book’s examples, as well as solutions to the programming exercises.

What you will find in this book:

  • Extensive coverage of all the objectives defined for the Sun Certified Programmer for the Java Platform, Standard Edition 6 (CX-310-065) Exam
  • An easy-to-follow structure with chapters organized according to the exam objectives, as laid out by Sun Microsystems
  • Summaries that clearly state and differentiate the exam objectives and the supplementary objectives to be covered in each chapter
  • A list of Sun’s objectives for the SCJP 1.6 Exam and a guide to taking the exam
  • A complete mock exam with new questions (not repeats of review questions)
  • Numerous exam-relevant review questions to test your understanding of each major topic, with annotated answers
  • Programming exercises and solutions at the end of each chapter
  • Copious code examples illustrating concepts, where the code has been compiled and thoroughly tested on multiple platforms
  • Program output demonstrating expected results from running the examples
  • Extensive use of UML (Unified Modeling Language) for illustration purposes
  • An introduction to basic terminology and concepts in object-oriented programming
  • Advice on how to avoid common pitfalls in mastering the language and taking the exam
  • Platform- and tool-independent coverage
  • Information about the SCJP 1.6 Upgrade (CX-310-066) Exam


Sample Content

Table of Contents

List of Figures      xxiii
List of Tables      xxvii
List of Examples      xxix
Foreword      xxxv
Preface      xxxvii


Chapter 1: Basics of Java Programming      1

1.1 Introduction 2
1.2 Classes 2
1.3 Objects 4
1.4 Instance Members 6
1.5 Static Members 7
1.6 Inheritance 10
1.7 Aggregation 12
1.8 Tenets of Java 13
1.9 Java Programs 15
1.10 Sample Java Application 15

Chapter 2: Language Fundamentals      19
2.1 Basic Language Elements 20
2.2 Primitive Data Types 28
2.3 Variable Declarations 31
2.4 Initial Values for Variables 33
Chapter Summary 37
Programming Exercise 37

Chapter 3: Declarations      39
3.1 Class Declarations 40
3.2 JavaBeans Standard 41
3.3 Method Declarations 44
3.4 Constructors 48
3.5 Enumerated Types 54
3.6 Arrays 69
3.7 Parameter Passing 81
3.8 Variable Arity Methods 90
Chapter Summary 100
Programming Exercises 101

Chapter 4: Access Control      103
4.1 Java Source File Structure 104
4.2 Packages 105
4.3 Searching for Classes 117
4.4 The JAR Utility 120
4.5 System Properties 122
4.6 Scope Rules 129
4.7 Accessibility Modifiers for Top-Level Type Declarations 132
4.8 Other Modifiers for Classes 135
4.9 Member Accessibility Modifiers 138
4.10 Other Modifiers for Members 146
Chapter Summary 157
Programming Exercise 157

Chapter 5: Operators and Expressions      159
5.1 Conversions 160
5.2 Type Conversion Contexts 163
5.3 Precedence and Associativity Rules for Operators 166
5.4 Evaluation Order of Operands   168
5.5 The Simple Assignment Operator = 169
5.6 Arithmetic Operators: *, /, %, +, - 174
5.7 The Binary String Concatenation Operator + 185
5.8 Variable Increment and Decrement Operators: ++, -- 186
5.9 Boolean Expressions   190
5.10 Relational Operators: <, <=, >, >= 190
5.11 Equality 191
5.12 Boolean Logical Operators: !, ^, &, |   194
5.13 Conditional Operators: &&, ||   196
5.14 The Conditional Operator: ?:  201
5.15 Other Operators: new, [], instanceof   201
Chapter Summary 202
Programming Exercise 202

Chapter 6: Control Flow      203
6.1 Overview of Control Flow Statements 204
6.2 Selection Statements 204
6.3 Iteration Statements 216
6.4 Transfer Statements 223
6.5 Stack-Based Execution and Exception Propagation 235
6.6 Exception Types 239
6.7 Exception Handling: try, catch, and finally 245
6.8 The throw Statement 255
6.9 The throws Clause 257
6.10 Assertions 265
Chapter Summary 279
Programming Exercises 279

Chapter 7: Object-Oriented Programming       283
7.1 Single Implementation Inheritance 284
7.2 Overriding Methods 288
7.3 Hiding Members 294
7.4 The Object Reference super 295
7.5 Chaining Constructors Using this() and super() 302
7.6 Interfaces 309
7.7 Arrays and Subtyping 317
7.8 Reference Values and Conversions 319
7.9 Reference Value Assignment Conversions 320
7.10 Method Invocation Conversions Involving References 323
7.11 Reference Casting and the instanceof Operator 327
7.12 Polymorphism and Dynamic Method Lookup 340
7.13 Inheritance Versus Aggregation 342
7.14 Basic Concepts in Object-Oriented Design 345
Chapter Summary 349
Programming Exercises 349

Chapter 8: Nested Type Declarations      351
8.1 Overview of Nested Type Declarations 352
8.2 Static Member Types 355
8.3 Non-Static Member Classes 359
8.4 Local Classes 371
8.5 Anonymous Classes 377
Chapter Summary 386
Programming Exercise 386

Chapter 9: Object Lifetime      389
9.1 Garbage Collection 390
9.2 Reachable Objects 390
9.3 Facilitating Garbage Collection 392
9.4 Object Finalization 396
9.5 Finalizer Chaining 397
9.6 Invoking Garbage Collection Programmatically 398
9.7 Initializers 406
9.8 Field Initializer Expressions 406
9.9 Static Initializer Blocks 410
9.10 Instance Initializer Blocks 413
9.11 Constructing Initial Object State 416
Chapter Summary 422

Chapter 10: Fundamental Classes      423
10.1 Overview of the java.lang Package 424
10.2 The Object Class 424
10.3 The Wrapper Classes 428
10.4 The String Class 439
10.5 The StringBuilder and the StringBuffer Classes 456
Chapter Summary 464
Programming Exercises 465

Chapter 11: Files and Streams       467
11.1 Input and Output 468
11.2 The File Class 468
11.3 Byte Streams: Input Streams and Output Streams 475
11.4 Character Streams: Readers and Writers 488
11.5 The Console class 500
11.6 Object Serialization 510
Chapter Summary 529
Programming Exercise 530

Chapter 12: Localization, Pattern Matching, and Formatting      531
12.1 The java.util.Locale Class 532
12.2 The java.util.Date Class 535
12.3 The java.util.Calendar Class 536
12.4 The java.text.DateFormat Class 541
12.5 The java.text.NumberFormat Class 546
12.6 String Pattern Matching Using Regular Expressions 554
12.7 Formatting Values 593
Chapter Summary 610
Programming Exercises 610

Chapter 13: Threads      613
13.1 Multitasking 614
13.2 Overview of Threads 614
13.3 The Main Thread 615
13.4 Thread Creation 615
13.5 Synchronization 626
13.6 Thread Transitions 634
Chapter Summary 658
Programming Exercises 659

Chapter 14: Generics      661
14.1 Introducing Generics 662
14.2 Generic Types and Parameterized Types 663
14.3 Collections and Generics 672
14.4 Wildcards 673
14.5 Using References of Wildcard Parameterized Types 678
14.6 Bounded Type Parameters 684
14.7 Implementing a Simplified Generic Stack 695
14.8 Generic Methods and Constructors 697
14.9 Wildcard Capture 703
14.10 Flexibility with Wildcard Parameterized Types 705
14.11 Type Erasure 714
14.12 Implications for Overloading and Overriding 716
14.13 Limitations and Restrictions on Generic Types 722
Chapter Summary 744
Programming Exercises 745

Chapter 15: Collections and Maps      747
15.1 Comparing Objects 748
15.2 The Java Collections Framework 777
15.3 Collections 784
15.4 Sets 796
15.5 The SortedSet<E> and NavigableSet<E> Interfaces 800
15.7 Queues 809
15.8 Maps 821
15.9 Map Implementations 823
15.10 The SortedMap<K,V> and NavigableMap<K,V> Interfaces 826
15.11 Working with Collections 838
Chapter Summary 849
Programming Exercises 850

Appendix A: Taking the SCJP 1.6 Exam      851
A.1 Preparing for the Programmer Exam  851
A.2 Registering for the Exam  852
A.3 How the Examination Is Conducted 853
A.4 The Questions 854
A.5 Moving on to Other Java Technology Exams 856

Appendix B: Objectives for the SCJP 1.6 Exam      857

Appendix C: Objectives for the SCJP 1.6 Upgrade Exam     863

Appendix D:  Annotated Answers to Review Questions      869

Appendix E:  Solutions to Programming Exercises      935

Appendix F: Mock Exam      959

Appendix G: Number Systems and Number Representation      1005

G.1 Number Systems 1005
G.2 Relationship between Binary, Octal, and Hexadecimal Numbers 1007
G.3 Converting Decimals 1008
G.4 Representing Integers 1010

Index      1013

Updates

Submit Errata

More Information

Unlimited one-month access with your purchase
Free Safari Membership