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Adobe Apollo in Flight (Digital Short Cut)

  • By Michael Givens
  • Published Jun 5, 2007 by Sams.
    • Copyright 2007
    • Dimensions: 10-1/2x7-3/4
    • Pages: 60
    • Edition: 1st
    • Short Cut
    • ISBN-10: 0-7686-7666-5
    • ISBN-13: 978-0-7686-7666-2

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With the release of the Apollo alpha, the code name of Adobe's new technology, the next generation of rich desktop applications is already under way. At an accelerating rate, new Apollo applications are vying for your PC's desktop real estate. Combining the existing web technologies you already know (Flex, AJAX, HTML, and others) with the Apollo runtime allows you to create engaging experiences for both Windows and Mac platforms that function even while disconnected from the network. In this Digital Short Cut, you will learn about the Apollo alpha and see a sample workflow for taking your current web development and server-side skills and applying them to create a new kind of desktop application.

 

After reading this Short Cut, you will be well on your way to creating a different kind of desktop experience. Beginning with a sample application, Hello Apollo World, and progressing to a real-world desktop application, Go Fly, you will learn about some of the most important aspects of this exciting new technology. Apollo in Flight is targeted for developers that want just the facts - no fluff, only stuff.

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Table of Contents

CHAPTER 1: WELCOME TO APOLLO

What Is Apollo?

The Sum of the Parts

Apollo Differentiators

CHAPTER 2: PREPARING TO LAUNCH–INSTALLATION

Apollo Runtime Installation

Setting up the Apollo SDK

Apollo Flex Builder Extensions Installation

CHAPTER 3: YOUR FIRST APOLLO MISSION

Building Your First Apollo Application

Creating a New Apollo Project

Writing the Apollo Application Code

Modifying the Descriptor XML File

Testing Your Apollo Application

Exporting Your Apollo Application AIR File

Distributing Your Apollo Application AIR File

CHAPTER 4: DOCKING APOLLO WITH FLEX AND HTML

Leveraging Flex for Apollo Development

Leveraging HTML for Apollo Development

CHAPTER 5: THE APOLLO FILE SYSTEM API

Reading and Writing to the File System

Synchronous and Asynchronous Methods

Serializing and Deserializing Data

CHAPTER 6: GO FLY

A Real World Apollo Application

CHAPTER 7: APOLLO—NEXT STEPS

Apollo—A Picture-Perfect Splashdown

Apollo Resources

APPENDIX

Apollo API Cheat Sheet

 
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