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Adobe Apollo in Flight (Digital Short Cut)
- By Michael Givens
- Published Jun 5, 2007 by Sams.
- Copyright 2007
- Dimensions: 10-1/2x7-3/4
- Pages: 60
- Edition: 1st
- Short Cut
- ISBN-10: 0-7686-7666-5
- ISBN-13: 978-0-7686-7666-2
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With the release of the Apollo alpha, the code name of Adobe's new technology, the next generation of rich desktop applications is already under way. At an accelerating rate, new Apollo applications are vying for your PC's desktop real estate. Combining the existing web technologies you already know (Flex, AJAX, HTML, and others) with the Apollo runtime allows you to create engaging experiences for both Windows and Mac platforms that function even while disconnected from the network. In this Digital Short Cut, you will learn about the Apollo alpha and see a sample workflow for taking your current web development and server-side skills and applying them to create a new kind of desktop application.
After reading this Short Cut, you will be well on your way to creating a different kind of desktop experience. Beginning with a sample application, Hello Apollo World, and progressing to a real-world desktop application, Go Fly, you will learn about some of the most important aspects of this exciting new technology. Apollo in Flight is targeted for developers that want just the facts - no fluff, only stuff.
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Excerpts
Table of Contents
CHAPTER 1: WELCOME TO APOLLO
What Is Apollo?
The Sum of the Parts
Apollo Differentiators
CHAPTER 2: PREPARING TO LAUNCH–INSTALLATION
Apollo Runtime Installation
Setting up the Apollo SDK
Apollo Flex Builder Extensions Installation
CHAPTER 3: YOUR FIRST APOLLO MISSION
Building Your First Apollo Application
Creating a New Apollo Project
Writing the Apollo Application Code
Modifying the Descriptor XML File
Testing Your Apollo Application
Exporting Your Apollo Application AIR File
Distributing Your Apollo Application AIR File
CHAPTER 4: DOCKING APOLLO WITH FLEX AND HTML
Leveraging Flex for Apollo Development
Leveraging HTML for Apollo Development
CHAPTER 5: THE APOLLO FILE SYSTEM API
Reading and Writing to the File System
Synchronous and Asynchronous Methods
Serializing and Deserializing Data
CHAPTER 6: GO FLY
A Real World Apollo Application
CHAPTER 7: APOLLO—NEXT STEPS
Apollo—A Picture-Perfect Splashdown
Apollo Resources
APPENDIX
Apollo API Cheat Sheet

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