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Developing Software with UML: Object-oriented analysis and design in practice

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"This book is a very well structured and clearly thought through. It is concise yet comprehensive. I will definitely recommend it"
--Nicolai Josuttis, Senior Consultant, Solutions in Time

"Congratulations on a great book. I have found it not only technically interesting but also amusing and easy to read. I have rarely spent my money as profitably as on this book."
--Matthias Hess, Senior Analyst, CM Informatik AG

Are you a software developer or project manager looking to exploit the power of object technology in your development process for the first time? Do you need a practical, example-driven introduction to object-oriented analysis and design? If so, look no further.

This book explains the benefits of using the object-oriented approach for software development as well as providing a state-of-the-art account of the technology available. Employing numerous real-life examples to illustrate its application, the use of the Unified Modeling Language (UML) in object-oriented analysis and design is explained systematically by an experienced practitioner.

The first part of the book takes the reader step-by-step through the development process using one continuous example to show how each principle and concept is applied in practice. The second part explains the basics of UML in detail, with individual examples. Numerous cross-references between the two parts mean that readers can follow the software development example, learning the appropriate features of UML as they become relevant. For more advanced readers, the book may be treated as a tutorial on the application of UML.

This book:
  • Is fully compliant with UML 1.3
  • Contains numerous examples all coded in Java
  • Covers the Object Constraint Language (OCL) and modeling business processes, as well as incorporating a chapter on project management.
  • Winner of the German "Best OO and Java Product in 1997" SIGS award in the category of books and other media, and best book at the OOP '99 conference in Munich.


0201398265B04062001

Customer Reviews

18 of 20 people found the following review helpful
5.0 out of 5 stars Perhaps the best choise for starting with the UML, February 13, 2000
This review is from: Developing Software with UML: Object-oriented analysis and design in practice (Addison Wesley Object Technology Series) (Paperback)
Surely this book is not the absolute reference for the UML. Someone seeking for such a book, should check up on: "The Unified Modeling Language User Guide", "The Unified Modeling Language Reference Manual" both by the 3 amigos, and "UML Distilled, Second Ed." by Martin Fowler et al.

I gave 5 stars because, to my opinion, the author has catched the main need of someone who uses the UML for the first time; to design/develop software. Formalizations and abstractions are absolutely necessary in real applications, but really destructing during the first steps simply because anything usefull is interspersed in several chapters. On the other hand, the coverage of both the UML and the OO S/W development in this book is definitely not shallow.

"Developing Software with UML" is perhaps the best choise for beginning with UML. It is well-structured, intuitive and easy.

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11 of 12 people found the following review helpful
4.0 out of 5 stars For me, an excellent book about UML..., August 10, 1999
This review is from: Developing Software with UML: Object-oriented analysis and design in practice (Addison Wesley Object Technology Series) (Paperback)
The book explains in a nice form the "Object-Orientation for Beginners", but I don't know if OO beginners understand everything directly. The chapter about the Project Management needs to be reworked because there is a possibility to fall into a slumber... The rest part II (Example: Analysis; Design) and part III (Fundamentals of the UML), for which I decided to buy the book, is excellent. A book, nice to have! Thanks for the book! [Romain Cloos; MSc Computer Science; Société Européenne des Satellites...
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5 of 5 people found the following review helpful
5.0 out of 5 stars Practical, Introductory, Easy to Read, February 23, 2006
By 
Song Li (California, USA) - See all my reviews
(REAL NAME)   
Strength:

Very concise, practical description of OOA/D and UML.

Level:

Beginning to intermediate developers

Key Dev. Method:

Use case driven, Architecture centric, Evolutional

Example Used:

Enterprise/Business application ( car rental )

Languages:

C++, Java, Smalltalk
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Table of Contents

I. INTRODUCTION.

1. Introduction.

Object-Oriented Software Development.

History of Object-Orientation.

Making up Your Own Methodology.

Holistic Approach.

Suggested Reading.

2. Object-Orientation for Beginners.

Object-Orientation for Beginners.

Classes, Objects, Instances.

Attributes, Operations, Constraints.

Taxonomy and Inheritance.

Abstract Classes.

CRC Cards.

Objects Communicate with Each Other.

Message Exchange.

Collections.

Polymorphism Object Identity.

Persistence.

Design Patterns.

Suggested Reading.

3. The Development Process.

Aims.

Overview of Development Phases.

Requirement Analysis.

Iterative-Incremental Component Development.

System Introduction.

Project Management.

Suggested Reading.

II. EXAMPLE.

4. Analysis.

Aims.

Use Case Analysis.

Application Architecture.

Technical Dictionary.

Explorative Prototypes.

CRC Cards.

Identifying Business Classes.

Activity modeling.

Component building.

5. Design.

Component Design.

Specifying Dialogs.

Identifying domain Classes and Relationships.

Domain class Modeling: Business Partner.

Domain Class Modeling Reservation and Contract.

Delimiting Components.

Specifying Operations.

Specifying Attributes.

Modeling Activities.

Modeling States.

Modeling Object Interaction.

Database Connection.

III. FUNDAMENTALS OF THE UNIFIED MODELING LANGUAGE.

Introduction.

Types of Diagrams.

6. Use Case Diagrams.

Use Case.

Actors.

Use Case Design.

7. Class Diagrams (Basic Elements).

Classes.

Objects.

Attributes.

Operations, Methods.

Interfaces, Interface Classes.

Constraints.

Tagged Values.

Stereotypes.

Notes.

Cooperation/Design Pattern Notation.

Packages.

8. Class Diagrams (Relational Elements).

Generalization, Specialization.

Association.

Aggregation.

Dependency Relations.

Refinement or Realization Relations.

9. Behavioral Diagrams.

Activity Diagrams.

Collaboration Diagrams.

Sequence Diagrams.

State Diagrams.

10. Implementation Diagrams.

Component Diagrams.

Deployment Diagrams.

11. Object Constraint Language.

Object Constraint Language (OCL).

IV. APPENDICES. 0201398265T04062001

 
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