Pocket PC Network Programming is the resource developers need to exploit the power of mobile technology and high-speed wireless connections. This book is a comprehensive tutorial and reference for writing network applications on Pocket PC 2002 and Pocket PC 2002 Phone Edition devices. It explains how the Pocket PC communicates with the Internet, with other mobile devices, and with networks. It teaches developers the basics of Pocket PC telephony, synchronization, and messaging.
Pocket PC Network Programming begins with a guide to writing applications that communicate over the Internet and then explores how to use Pocket PC devices with Windows-based networks, how these devices communicate over serial and infrared, and how they utilize Remote Access Services (RAS). The focus then shifts to the Pocket PC 2002 Phone Edition before turning to the building of applications designed for synchronization with a desktop computer. The final chapters cover the Pocket Outlook Object Model, the Mail API, and the .NET Compact Framework.
Key topic coverage includes:
Sample applications clearly demonstrate each of the networking technologies discussed, and answers to developers' most frequently asked questions are indexed on the book's inside covers. The companion Web site, www.furrygoat.com, provides all the code examples from the book, as well as additional features and updates.
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"Get busy living, or get busy dying."—Andy Dufresne, The Shawshank Redemption
Every once in a while, new technologies emerge that profoundly change the way we conduct our daily lives. Just look at the invasion of the cellular phone. Once thought to be just a "toy for the rich," cell phones today have become an essential (and sometimes overly bothersome) part of every day life—in fact, I have friends that have replaced their home phones exclusively with cell phones. Over the last few years, Personal Digital Assistants (PDA's) have been slowly changing their way people manage their personal information and the way that they communicate.
When Microsoft originally launched the Windows CE operating system back in 1996 with the Handheld PC, people were not quite sure what to make of these "mini-computers" and whether or not they would actually replace notebooks and paper organizers. Over the last few years, they have slowly made their way through the backdoor of companies once people began to realize the potential, convenience and power of having ultra portable computing devices in their pocket, regardless of the strange looks from co-workers. Combined with the ability to communicate on the network with both other devices and the Internet, a mobile revolution was poised to begin.
With the recent advent of higher speed wireless connections, the true power of the Pocket PC 2002 platform can finally be exploited by developers and the users of their applications. Wireless communications has often been called the PDA "killer application" and the demand for applications that are networked has skyrocketed.
The mobile device revolution is upon us.About This Book
This book is both a tutorial and reference guide for writing network applications on Pocket PC 2002 and Pocket PC 2002 Phone Edition devices. The term "network applications" does not limit the scope of this book to programs that use the Internet, but rather any type of application that needs to communicate with another device or computer over some form of communications link. Topics such as device synchronization, network protocols and programming and even writing applications with the new .NET Compact Framework are covered. If you are writing any type of software that falls into those categories, we think you will want this book as part of your reference library.
While the complexity of this book will range from beginner to advanced, it is written in a fashion that will enable developers to jump around to a specific topic that is of particular interest to them (including a handy "frequently asked questions" list, located after the table of contents, which will help you locate the solution to common questions).Intended Audience for This Book
Pocket PC Network Programming is written for software developers who understand the basics of writing Pocket PC applications in C/C++ and have written software for these devices before. If you have developed programs with Visual Basic for Windows CE, or have done any type of programming on the Windows platform, you should also feel fairly comfortable while reading this book. You should be aware that this book is not intended as an introduction to Pocket PC programming or the basics of Windows CE, however if you have previously written any type of application, you should be able to follow along without much difficulty. In addition, the final chapter will cover topics specific to the future of networking applications using C# and the .NET Compact Framework for the Pocket PC.System Requirements
In order to write software for the Pocket PC 2002 platform, you will need to have installed Embedded Visual C++ version 3.0, along with the Pocket PC 2002 Platform SDK. The toolkit and SDK are currently available for free download from http://www.microsoft.com/mobile/developer/downloads/emvt30/.
To work with the .NET Compact Framework (as described in Chapter 10), you will need to use Visual Studio.NET 2003, which is also available from Microsoft.Organization of This Book
This book has a fairly straightforward organization:
While every effort was made to make sure that this book is accurate and contains no errors, sometimes things do slip through the cracks. If you do find any errors, please check the errata on my web site http://www.furrygoat.com. There you will find the most recent changes, as well as my contact information if you have any questions or suggestions.
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