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In this lesson we examine scripting in Unity 4. The lesson provides a brief overview of the concepts of scripting in C#. Some of the topics we cover are variables, operators, conditionals, loops, and functions. Once we have a firm understanding of the various scripting components, we begin adding interactivity to our game objects. We learn how to read user input, access game object components, and generate prefabs. We wrap up this lesson with a look at trigger colliders and graphical user interfaces.