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Learning Quartz Composer: A Hands-On Guide to Creating Motion Graphics with Quartz Composer

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Learning Quartz Composer: A Hands-On Guide to Creating Motion Graphics with Quartz Composer

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  • Includes EPUB, MOBI, and PDF
  • About eBook Formats
  • This eBook includes the following formats, accessible from your Account page after purchase:

    ePub EPUB The open industry format known for its reflowable content and usability on supported mobile devices.

    MOBI MOBI The eBook format compatible with the Amazon Kindle and Amazon Kindle applications.

    Adobe Reader PDF The popular standard, used most often with the free Adobe® Reader® software.

    This eBook requires no passwords or activation to read. We customize your eBook by discreetly watermarking it with your name, making it uniquely yours.

Description

  • Copyright 2013
  • Dimensions: 7" x 9"
  • Pages: 192
  • Edition: 1st
  • Book
  • ISBN-10: 0-321-63694-5
  • ISBN-13: 978-0-321-63694-2

Create Amazing Real-Time Motion Graphics with Quartz Composer!

Apple’s Quartz Composer makes it amazingly easy to create real-time graphics of all kinds: for screensavers, animations, kiosk art, film effects, Dashboard Widgets, graphically-rich apps, and more. But few content creators use QC, because they’ve had practically no useful help–until now. In this book/DVD bundle, two renowned VJs who’ve pushed this tool to the limit show you how to do it, too!

You needn't be a technical expert: Graham Robinson and Surya Buchwald introduce each concept through a hands-on project, with videos demonstrating every step. They start extremely simple, offering beautiful visual feedback and encouraging you to freely explore. The video and text work together to help you build mastery fast, as you create everything from data-driven effects to compelling live performance visuals!

Coverage includes

  • Mastering Quartz Composer’s powerful interface
  • Grabbing live inputs from music or cameras for unique interaction and improvisation
  • Outputting video files for everything from smartphone screens to HD video edits
  • Using built-in image filters to add visual effects
  • Creating organic motion with LFOs, interpolation, and trackballs
  • Fixing problems and figuring out what you did wrong
  • Making rain, fire, and other cool stuff with particles
  • Integrating MIDI musical instruments and other audio resources
  • Mastering lighting and timelines
  • Building richer environments with replication, iteration, and 3D modeling
  • Pushing the boundaries with secret patches, CoreImage filters, and GLSL

 If you're a motion graphics designer, filmmaker, VJ, artist, interactive programmer, Cocoa developer, or any other type of "Maker," this book will guide you from acolyte to wizard in no time… and it just might be the most fun instructional you'll ever read!

0321636945 / 9780321636942 Learning Quartz Composer: A Hands-On Guide to Creating Motion Graphics with Quartz Composer

Package consists of:   

013308776X / 9780133087765 Learning Quartz Composer: A Hands-On Guide to Creating Motion Graphics with Quartz Composer

0321857577 / 9780321857576 Learning Quartz Composer, DVD: A Hands-On Guide to Creating Motion Graphics with Quartz Composer

0321857585 / 9780321857583 Learning Quartz Composer, Book Component: A Hands-On Guide to Creating Motion Graphics with Quartz Composer

Sample Content

Online Sample Chapter

What Is Quartz Composer and Why Should I Learn It?

Sample Pages

Download the sample pages (includes Chapter 1 and Index)

Table of Contents

Preface

Acknowledgements

About the Author

Part I: Quartz Beginner

Chapter 1: What Is Quartz Composer and Why Should I Learn It?

Chapter 2: The Interface and Playing a Movie

Chapter 3: Adding Visual Effects (Pimping It Out)

Chapter 4: Using LFOs, Interpolation, and Trackballs to Move Stuff

Chapter 5: Debugging (When Things Go Wrong)

Chapter 6: Particles (Little Flying Bits of Bling)

Chapter 7: Mouse Input (Making Your Mouse Do Cool Stuff)

Chapter 8: MIDI Interfacing (Getting Sliders and Knobs Involved)

Chapter 9: Interacting with Audio (Get Stuff Grooving to the Beat)

Chapter 10: Lighting and Timelines (The Dark Side of QC)

Chapter 11: Replication/Iteration (The Bomb)

Part II: Quartz Ninja

Chapter 12: Modeling Complex Environments (3D Cities)

Chapter 13: Create a Cocoa App (Send Quartz to Your Friends)

Chapter 14: Create a Screensaver

Chapter 15: Secret Patches, Core Image Filters, and GLSL (Pushing the Boundaries)

Index

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