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Java, Java, Java, Object-Oriented Problem Solving, 3rd Edition

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Java, Java, Java, Object-Oriented Problem Solving, 3rd Edition

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Features

• Objects-first approach – Provides a clear understanding of Java's strengths.

• Important elementary features of Java version 1.5 – Covers generic types, enumerated types, and the Scanner class.

• Real-world references – Illustrates key aspects of Java with a collection of game and puzzle examples.

·        Includes CodeKey!  CodeKey is an online, interactive assessment and homework tool designed to reinforce key Java programming concepts and techniques. CodeKey is integrated with key back of the chapter exercises.

• Flexible approach to program input and output – Offers independent introductions to both a command-line interface and a graphical user interface (GUI), so instructors can choose the type that best suits their teaching style.

• Emphasis on object-oriented design – Provides students with practical experience.

• Chapter on inheritance and polymorphism – Contains an in-depth discussion as well as references throughout the text.

• Unified Modeling Language (UML) – Features coverage of the industry-standard, object-oriented design tool.

• Numerous pedagogical aids – Includes self-study exercises with answers, end-of-chapter exercises, "From the Java Library" sections, and valuable tips on programming, debugging, and design.

• Companion Web Site – Filled with source code for students, interactive, graded Q&As for each chapter, PowerPoint slides, "In the Laboratory: Hands-On Learning" sections, and more.

Description

  • Copyright 2006
  • Dimensions: 7-1/2" x 9-1/4"
  • Pages: 880
  • Edition: 3rd
  • Book
  • ISBN-10: 0-13-147434-0
  • ISBN-13: 978-0-13-147434-5

Functional and flexible, this guide takes an objects-first approach to Java programming and problem using games and puzzles. KEY TOPICS: Updated to cover Java version 1.5 features, such as generic types, enumerated types, and the Scanner class. Offers independent introductions to both a command-line interface and a graphical user interface (GUI). Features coverage of Unified Modeling Language (UML), the industry-standard, object-oriented design tool. Illustrates key aspects of Java with a collection of game and puzzle examples. Instructor and Student resources available online.  MARKET: For introductory computer programming students or professionals interested in learning Java.

Sample Content

Table of Contents

Preface.

0. Computers, Objects, and Java.

1. Java Program Design and Development.

2. Objects: Defining, Creating, and Using.

3. Methods: Communicating with Objects.

4. Applets: Programming for the World Wide Web.

5. Java Data and Operators.

6. Control Structures.

7. Strings and String Processing.

8. Arrays and Array Processing.

9. Graphical User Interfaces.

10. Graphics and Drawing.

11.Exceptions: When Things Go Wrong.

12. Recursive Problem Solving.

13. Threads and Concurrent Programming.

14. Files, Streams, and Input/Output Techniques.

15. Sockets and Networking.

16. Data Structures: Lists, Stacks, and Queues.

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