• Full color – Program listings include highlighting of the new features presented and syntax coloring of code to help readers better interpret the code.
• Signature “Live Code™ Approach” – Language features are presented in the context of complete working programs.
– Features thousands of lines of code in hundreds of complete working programs.
– Enables students to confirm that programs run as expected.
– Students can also manipulate the code from the book's Companion Website or from the author's Website.
• Outstanding, consistent and applied pedagogy:
– Icons throughout identify hundreds of Software Engineering Observations; Good Programming Practices; Common Programming Errors; Portability Tips; Performance Tips, Testing and Debugging Tips, and Look- and-Feel Observations.
– Provides hundreds of valuable programming tips and facilitates learning.
• Extensive set of interesting exercises and substantial projects that enables students to apply what they've learned in each chapter.
• Access to the Companion Website is available with the purchase of a new textbook:
– Provides extra hands-on experience and study aids for no additional cost.
– Includes:
o Many hours of detailed, expert video walkthroughs – VideoNotes – of many of the book's live-code examples;
o Post-assessment exams with hundreds of short answer questions (all with answers);
o Hundreds of self-review exercises drawn from the text (with answers);
o Hundreds of programming exercises from the main text (these exercises don't have answers in the main text, but half of these exercises have answers in the Companion Website);
o Hundreds of tips that are marked with icons and show how to write code that's portable, reusable, and optimized for performance; and full-text searching and hyperlinking.
The Deitels’ groundbreaking How to Program series offers unparalleled breadth and depth of object-oriented programming concepts and intermediate-level topics for further study. This survey of Java programming contains an optional extensive OOD/UML 2 case study on developing and implementing the software for an automated teller machine. The Eighth Edition of this acclaimed text is now current with the Java SE 6 updates that have occurred since the book was last published.
The Late Objects Version delays coverage of class development until Chapter 8, presenting the control structures, methods and arrays material in a non-object-oriented, procedural programming context.
Introduction
1 Introduction to Computers, the Internet and the Web
2 Introduction to Java Applications
3 Control Statements: Part 1
4 Control Statements: Part 2
5 Methods
6 Arrays; Introducing Strings and Files
Object-Oriented Programming
7 Introduction to Classes and Objects
8 Classes and Objects: A Deeper Look
9 Object-Oriented Programming: Inheritance
10 Object-Oriented Programming: Polymorphism
11 Exception Handling
Object-Oriented Design with the UML12 (Optional) ATM Case Study, Part 1: Object-Oriented Design with the UML
13 (Optional) ATM Case Study, Part 2: Implementing an Object-Oriented Design
Graphics, GUI, Applets and Multimedia14 GUI Components: Part 1
15 Graphics and Java 2D™
23 Applets and Java Web Start
24 Multimedia: Applets and Applications
25 GUI Components: Part 2
Strings and Files16 Strings, Characters and Regular Expressions
17 Files, Streams and Object Serialization
Data Structures18 Recursion
19 Searching, Sorting and Big O
20 Generic Collections
21 Generic Classes and Methods
22 Custom Generic Data Structures
Multithreading and Networking26 Multithreading
27 Networking
Database-Driven Desktop and Web Application Development28 Accessing Databases with JDBC
29 JavaServer Faces Web Applications
30 Ajax-Enabled JavaServer Faces Web Applications
31 Web Services
Appendices (Appendices H-Q are available as Web-based PDF documents)A Operator Precedence Chart
B ASCII Character Set
C Keywords and Reserved Words
D Primitive Types
E Using the Java API Documentation
F Using the Debugger
G Formatted Output
H Number Systems
I GroupLayout
J Java Desktop Integration Components
K Mashups
L Unicode
M Creating Documentation with javadoc
N Bit Manipulation
O Labeled break and continue Statements
P UML 2: Additional Diagram Types
Q Design Patterns
Index
