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Java How to Program: Late Objects Version, 8th Edition

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Java How to Program: Late Objects Version, 8th Edition

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Features

Full color – Program listings include highlighting of the new features presented and syntax coloring of code to help readers better interpret the code.

Signature “Live Code™ Approach” – Language features are presented in the context of complete working programs.

– Features thousands of lines of code in hundreds of complete working programs.

– Enables students to confirm that programs run as expected.
– Students can also manipulate the code from the book's Companion Website or from the author's Website.

Outstanding, consistent and applied pedagogy:

– Icons throughout identify hundreds of Software Engineering Observations; Good Programming Practices; Common Programming Errors; Portability Tips; Performance Tips, Testing and Debugging Tips, and Look-   and-Feel Observations.

– Provides hundreds of valuable programming tips and facilitates learning.

Extensive set of interesting exercises and substantial projects that enables students to apply what they've learned in each chapter.

Access to the Companion Website is available with the purchase of a new textbook:

–    Provides extra hands-on experience and study aids for no additional cost.

–    Includes:

o       Many hours of detailed, expert video walkthroughs – VideoNotes – of many of the book's live-code examples;

o       Post-assessment exams with hundreds of short answer questions (all with answers);

o       Hundreds of self-review exercises drawn from the text (with answers);

o       Hundreds of programming exercises from the main text (these exercises don't have answers in the main text, but half of these exercises have answers in the Companion Website);

o       Hundreds of tips that are marked with icons and show how to write code that's portable, reusable, and optimized for performance; and full-text searching and hyperlinking.

  • VideoNotes are step-by-step video tutorials specifically designed to enhance the programming concepts presented in Deitel, Java How to Program: Late Objects, 8e. Students can view the entire problem-solving  process outside of the classroom–when they need help the most. VideoNotes are available with the purchase of a new copy of select titles. Go to www.pearsonhighered.com/videonotes for a brief VideoNotes demo.

Description

  • Copyright 2010
  • Edition: 8th
  • Book
  • ISBN-10: 0-13-612371-6
  • ISBN-13: 978-0-13-612371-2

The Deitels’ groundbreaking How to Program series offers unparalleled breadth and depth of object-oriented programming concepts and intermediate-level topics for further study. This survey of Java programming contains an optional extensive OOD/UML 2 case study on developing and implementing the software for an automated teller machine. The Eighth Edition of this acclaimed text is now current with the Java SE 6 updates that have occurred since the book was last published.

The Late Objects Version delays coverage of class development until Chapter 8, presenting the control structures, methods and arrays material in a non-object-oriented, procedural programming context.

Sample Content

Table of Contents

Introduction

1    Introduction to Computers, the Internet and the Web

2    Introduction to Java Applications

3    Control Statements: Part 1

4    Control Statements: Part 2

5    Methods

6    Arrays; Introducing Strings and Files

Object-Oriented Programming

7    Introduction to Classes and Objects

8    Classes and Objects: A Deeper Look

9    Object-Oriented Programming: Inheritance

10    Object-Oriented Programming: Polymorphism

11    Exception Handling

Object-Oriented Design with the UML

12   (Optional) ATM Case Study, Part 1: Object-Oriented Design with the UML

13   (Optional) ATM Case Study, Part 2: Implementing an Object-Oriented Design

Graphics, GUI, Applets and Multimedia

14   GUI Components: Part 1

15   Graphics and Java 2D™

23   Applets and Java Web Start

24   Multimedia: Applets and Applications

25   GUI Components: Part 2

Strings and Files

16   Strings, Characters and Regular Expressions

17   Files, Streams and Object Serialization

Data Structures

18   Recursion

19   Searching, Sorting and Big O

20   Generic Collections

21   Generic Classes and Methods

22   Custom Generic Data Structures

Multithreading and Networking

26   Multithreading

27   Networking

Database-Driven Desktop and Web Application Development

28   Accessing Databases with JDBC

29   JavaServer Faces Web Applications

30   Ajax-Enabled JavaServer Faces Web Applications

31   Web Services

Appendices (Appendices H-Q are available as Web-based PDF documents)

A   Operator Precedence Chart           

B   ASCII Character Set         

C   Keywords and Reserved Words    

D   Primitive Types      

E   Using the Java API Documentation

F   Using the Debugger       

G   Formatted Output

H   Number Systems

I   GroupLayout   

J   Java Desktop Integration Components          

K   Mashups       

L   Unicode    

M   Creating Documentation with javadoc  

N   Bit Manipulation            

O   Labeled break and continue Statements      

P  UML 2: Additional Diagram Types     

Q  Design Patterns

Index

Updates

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