Home > Store > Programming > General Programming/Other Languages
iPhone for Programmers: An App-Driven Approach
- By Paul J. Deitel, Harvey M. Deitel, Abbey Deitel, Eric Kern, Michael Morgano
- Published Oct 29, 2009 by Prentice Hall. Part of the Deitel Developer Series series.
- Copyright 2010
- Pages: 456
- Edition: 1st
- Book
- ISBN-10: 0-13-705842-X
- ISBN-13: 978-0-13-705842-6
Register your product to gain access to bonus material or receive a coupon.
Product Author Bios
Dr. Harvey M. Deitel, Chairman and Chief Strategy Officer of Deitel and Associates, Inc., has 45 years of academic and industry experience in the computer field. He has 20 years of college teaching experience, including earning tenure and serving as the Chairman of the Computer Science Department at Boston College before founding Deitel and Associates. Paul J. Deitel, CEO and CTO of Deitel and Associates, is a graduate of MIT's Sloan School of Management, where he studied Information Technology. He has been designated by Sun Microsystems as a Java Champion.
The professional programmer’s DEITEL® guide to iPhone app development using iPhone SDK 3.x, Xcode®, Objective-C® and Cocoa®
More than 1.5 billion iPhone apps were downloaded from Apple’s App Store in just one year! This book gives you everything you’ll need to start developing great iPhone apps quickly and–once you’ve joined Apple’s fee-based iPhone Developer Program–to get them up and running on the App Store. The book uses an app-driven approach–each new technology is discussed in the context of 14 fully tested iPhone apps (7700 lines of code), complete with syntax shading, code walkthroughs and sample outputs. Apps you’ll develop include:
- Welcome
- Spot-On Game
- Route Tracker
- Tip Calculator
- Cannon Game
- Slideshow
- Favorite Twitter® Searches
- Painter
- Voice Recorder
- Flag Quiz Game
- Address Book
- Twitter® Discount Airfares
iPhone for Programmers include practical, example-rich coverage of:
• iPhone SDK 3.x, XCode®, Interface Builder
• Object-Oriented Programming in Objective-C® and Cocoa®
• Collections, GUI, Event Handling
• Controllers, Application Templates
• UIView, Multi-Touch™
• Core Audio, Core Animation, NSTimer
• Tables, UINavigationController
• Map Kit, Core Location, GPS, Compass
• Photos, iPod Library Access
• Serialization
Downloads
|
75 of 78 people found the following review helpful
By
Amazon Verified Purchase(What's this?)
This review is from: iPhone for Programmers: An App-Driven Approach (Deitel Developer Series) (Paperback)
What to say about Deitel books? When I was learning Java, a Deitel book teaches me how to program smoothly, and I did read all that 800 pages. After some frustrations trying to learn iPhone program, I decide to buy a book. First I bought "The iPhone Developer's Cookbook" because a friend of mine told me that this book could be perfect to start. Well, it was completely useless to me. Of course the book is not forbeginners. Then I decide to buy "Beginning iPhone Development" from Dave Mark and Jeff LaMarche. This is a great book, but I couldn't fix the ideas on my mind. I think it is very difficult, especially because I've never saw a Mac before. Although I am a Senior Java Developer, I've never heard about Objective-C or Mac programming before. So, again, the book is great but not for me. Then I bought two more books from Apress: "iPhone Cool Projects" and "iPhone Game Projects". Again, more frustration. I was thinking either I'm so dumb to learn this or I'm not able to do... Read more
22 of 23 people found the following review helpful
By
This review is from: iPhone for Programmers: An App-Driven Approach (Deitel Developer Series) (Paperback)
If you already know how to program in a C based language for any other platform the learning curve should be fairly small. The book does a great job of covering to real world things that have to get done. Reading the SDK help does not show you some of these steps for apps in the real world. There were several a-ha moments for me reading through the examples.Each example is small enough to type it all in, and demonstrates different UI or Cacao features and patterns. These were SO much more helpful than a simple snippet of "this is what you do". How does it integrate into the app as a whole?
18 of 20 people found the following review helpful
By
This review is from: iPhone for Programmers: An App-Driven Approach (Deitel Developer Series) (Paperback)
This book has many fully developed app programs with source code.The programs are well commented. It is right along side of the listing including the why and how the programs work. This has become one of the must read books for anyone developing for the iPhone. I reccomend it for the beginner to intermediate programmer. The source code is available for download from the publishers web site. A simple registration process is all that is needed to get the source code. I am hoping a follow up book is in the works. |
› See all 27 customer reviews...
Table of Contents
Illustrations xvii
Preface xxvii
Before You Begin xxxiii
Chapter 1: Introduction to iPhone App Development 1
1.1 Introduction to iPhone for Programmers 2
1.2 iPhone Overview 3
1.3 Key New iPhone 3GS and OS 3.x Features and Enhancements 6
1.4 Downloading Apps from the App Store 7
1.5 iPhone OS 3.x 8
1.6 Objective-C Programming Language 9
1.7 Design Patterns 10
1.8 Cocoa Frameworks 11
1.9 New iPhone SDK 3 Features 13
1.10 Xcode Toolset 14
1.11 Basics of Object Technology 15
1.12 Web 2.0 17
1.13 Test-Driving the Painter App in the iPhone Simulator 17
1.14 Wrap-Up 22
1.15 Deitel Resource Centers 22
Chapter 2: iPhone App Store and App Business Issues 23
2.1 Introduction 24
2.2 iPhone Developer Program: Setting Up Your Profile for Testing and Submitting Apps 25
2.3 iPhone Human Interface Guidelines 30
2.4 Testing Your App 32
2.5 Preparing Your App for Submission through iTunes Connect 32
2.6 Characteristics of Great iPhone Apps 34
2.7 Avoiding Rejection of Your App 35
2.8 Pricing Your App: Free or Fee 36
2.9 Adding an App to iTunes Connect 38
2.10 Monetizing Paid Apps: Using In App Purchase to Sell Virtual Goods 41
2.11 Using iTunes Connect to Manage Your Apps 42
2.12 Marketing Your App 43
2.13 iPhone Anecdotes and Humor 48
2.14 Other Platforms 49
2.15 iPhone Developer Documentation 50
2.16 Wrap-Up 50
Chapter 3: Welcome App 51
Dive-Into® Xcode, Cocoa and Interface Builder
3.1 Introduction 52
3.2 Overview of the Technologies 52
3.3 Xcode 3.x IDE and Cocoa 53
3.4 Building the Application 56
3.5 Building the GUI with Interface Builder 57
3.6 Running the Welcome App 61
3.7 Wrap-Up 63
Chapter 4: Tip Calculator App 64
Introducing Objective-C Programming
4.1 Introduction 65
4.2 Test-Driving the Tip Calculator App 66
4.3 Overview of the Technologies 66
4.4 Building the App 66
4.5 Adding Functionality to Your App 71
4.6 Connecting Objects in Interface Builder 73
4.7 Implementing the Class’s Methods 76
4.8 Wrap-Up 81
Chapter 5: Favorite Twitter® Searches App 83
Collections and Cocoa GUI Programming
5.1 Introduction 84
5.2 Test-Driving the Favorite Twitter Searches App 85
5.3 Technologies Overview 86
5.4 Building the App 86
5.5 Wrap-Up 101
Chapter 6: Flag Quiz Game App 102
Controllers and the Utility Application Template
6.1 Introduction 103
6.2 Test-Driving the Flag Quiz Game App 106
6.3 Technologies Overview 106
6.4 Building the App 107
6.5 Wrap-Up 127
Chapter 7: Spot-On Game App 129
Using UIView and Detecting Touches
7.1 Introduction 130
7.2 Test-Driving the Spot-On Game App 132
7.3 Overview of the Technologies 132
7.4 Building the App 132
7.5 Wrap-Up 147
Chapter 8: Cannon Game App 154
Animation with NSTimer and Handling Drag Events
8.1 Introduction 155
8.2 Test-Driving the Cannon Game app 156
8.3 Overview of the Technologies 156
8.4 Building the App 157
8.5 Wrap-Up 171
Chapter 9: Painter App 173
Using Controls with a UIView
9.1 Introduction 174
9.2 Overview of the Technologies 174
9.3 Building the App 175
9.4 Wrap-Up 191
Chapter 10: Address Book App 193
Tables and UINavigationController
10.1 Introduction 194
10.2 Test-Driving the Address Book App 196
10.3 Technologies Overview 196
10.4 Building the App 197
10.5 Wrap-Up 219
Chapter 11: Route Tracker App 220
Map Kit and Core Location (GPS and Compass)
11.1 Introduction 221
11.2 Test-Driving the Route Tracker App 224
11.3 Technologies Overview 224
11.4 Building the App 225
11.5 Wrap-Up 238
Chapter 12: Slideshow App 240
Photos and iPod Library Access
12.1 Introduction 241
12.2 Test-Driving the Slideshow App 244
12.3 Technologies Overview 245
12.4 Building the App 245
12.5 Wrap-Up 276
Chapter 13: Enhanced Slideshow App 278
Serialization Data with NSCoder and Playing Video
13.1 Introduction 279
13.2 Test-Driving the Enhanced Slideshow App 281
13.3 Overview of the Technologies 282
13.4 Building the App 282
13.5 Suggested Enhancements 309
13.6 Wrap-Up 309
Chapter 14: Voice Recorder App 310
Audio Recording and Playback
14.1 Introduction 311
14.2 Test-Driving the Voice Recorder App 314
14.3 Overview of the Technologies 314
14.4 Building the App 315
14.5 Speech Synthesis and Recognition 341
14.6 Wrap-Up 341
Chapter 15: Enhanced Address Book App 342
Managing and Transferring Persistent Data
15.1 Introduction 343
15.2 Test-Driving the Enhanced Address Book App 345
15.3 Technologies Overview 345
15.4 Building the App 346
15.5 Wrap-Up 362
Chapter 16: Twitter® Discount Airfares App 364
Internet Enabled Applications
16.1 Introduction 365
16.2 Test-Driving the Twitter Discount Airfares App 366
16.3 Technologies Overview 366
16.4 Building the App 366
16.5 Wrap-Up 386
Index 387
Sample Pages
Download the sample pages (includes Chapter 9 and Index)

This book includes free shipping!
This book includes free shipping!
eBook (Watermarked)
$31.99
$25.59
Includes EPUB, MOBI, and PDF
About eBook Formats
This eBook includes the following formats, accessible from your Account page after purchase:
EPUBThe open industry format known for its reflowable content and usability on supported mobile devices.
MOBIThe eBook format compatible with the Amazon Kindle and Amazon Kindle applications.
PDFThe popular standard, used most often with the free Adobe® Reader® software.
This eBook requires no passwords or activation to read. We customize your eBook by discretely watermarking it with your name, making it uniquely yours.
- Request an Instructor or Media review copy.
- Corporate, Academic, and Employee Purchases
- International Buying Options
Get access to thousands of books and training videos about technology, professional development and digital media from more than 40 leading publishers, including Addison-Wesley, Prentice Hall, Cisco Press, IBM Press, O'Reilly Media, Wrox, Apress, and many more. If you continue your subscription after your 30-day trial, you can receive 30% off a monthly subscription to the Safari Library for up to 12 months. That's a total savings of $199.

