Home > Store > Business & Management > General Business > Six Sigma

Human Performance Engineering: Designing High Quality Professional User Interfaces for Computer Products, Applications and Systems, 3rd Edition

Register your product to gain access to bonus material or receive a coupon.

Human Performance Engineering: Designing High Quality Professional User Interfaces for Computer Products, Applications and Systems, 3rd Edition

Book

  • Your Price: $80.75
  • List Price: $95.00
  • We're temporarily out of stock, but order now and we'll send it to you later.

About

Features

  • Introduces a proven user interface design model for helping to ensure the design and development of professional, high-quality user interfaces.
  • Includes an up-to-date discussion of the strengths and limitations of how users process information.
  • Describes major user interface design issues in great detail.
  • Explains usability concerns that occur throughout the entire development process.

Description

  • Copyright 1996
  • Dimensions: 7 X 9 1/4
  • Pages: 576
  • Edition: 3rd
  • Book
  • ISBN-10: 0-13-149634-4
  • ISBN-13: 978-0-13-149634-7

Introducing a proven user interface design model for the design and development of high-quality user interfaces, this new edition is a professional guide to designing traditional graphical user interfaces (GUIs) and object- oriented graphical user interfaces, plus high-quality character-based interfaces, and state- of-the-art multimedia user interfaces. KEY TOPICS: Covers prototyping and usability testing; multimedia user interfaces, including discussions of sound, high- resolution images, and full-motion video; task analysis; the three most popular statistical methods; and documentation and training issues. MARKET: For user interface specialists, programmers, systems analysts, system designers, project leaders, and system engineers.

Sample Content

Table of Contents

I. INTRODUCTION AND HISTORY.

 1. Human Engineering Acceptable Performance.

II. THE HUMAN.

 2. Human Limits and Differences.
 3. Sensing and Responding.
 4. Cognitive Processing and Performance.
 5. Memory.
 6. Motivation.

III. THE ACTIVITY.

 7. Iterative Design and Prototyping.
 8. Usability Studies and Usability Testing.
 9. Product Analysis and Definition.
10. Input and Output Devices.
11. Task Analysis.
12. Interaction Issues.
13. Presentation Issues and User Guidance.

IV. FACILITATING HUMAN PERFORMANCE.

14. Written Instructions.
15. Training Development.

V. OTHER CONSIDERATIONS.

16. Usability Optimization.
17. Physical and Social Environment.
18. Conducting Comparison Studies Using Statistics.
19. Appendix A. Human Performance Engineering (Usability) Resources.
20. Appendix B. Guidelines for Developing Questionnaires.
21. Appendix C. Guidelines for Designing Forms.
22. Workplace Design.

Updates

Submit Errata

More Information

Unlimited one-month access with your purchase
Free Safari Membership