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Essential JavaFX

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Product Author Bios

Gail Anderson is a software specialist and author who has written numerous books on leading-edge Java technologies.  Gail is a founding member of the Anderson Software Group, Inc., a leading provider of software development training courses. Paul Anderson is a founding member of the Anderson Software Group, Inc., and a leading trainer in software technologies, such as Java, C++, C#, Perl, UML, and Linux.  Paul has taught courses for thousands of developers and specializes in making software engineering fun and understandable.

A complete introduction for beginners to Sun's powerful JavaFX scripting language

 

JavaFX is a scripting language which provides built-in properties for manipulating objects within a 2D coordinate system. A competing technology to Microsoft's Silverlight, JavaFX provides the tools to fill and pen stroke colors, and create special effects, shapes and lines. It also manipulates images and play videos and sound and defines animations that affect objects over time. This complete introduction for any level doesn't bury you with details. It starts quickly with an introduction to the power of JavaFX key features--scene node graphs, nodes as components, the coordinate system, layout options, colors and gradients, custom classes with inheritance, animation, binding, and event handlers. It then shows step-by-step how these features could be used in a real JavaFX application and will help an application look professionally designed. Commissioned by JavaFX product team and reviewed by renowned Java author, Brian Goetz, this guide is intended as the first and most accessible book for people new to JavaFX.

 

  • The Andersons are working directly with the JavaFX team at Sun for a complete and authoritative guide
  • Gets you started on building rich Web apps quickly without having to sort through unnecessary details or search the Web for answers
  • Focuses on most useful features and shows how to build apps that tap the full potential of JavaFX

  • Customer Reviews

    3 of 3 people found the following review helpful
    4.0 out of 5 stars Excellent Intro to JavaFX, November 3, 2009
    By 
    Dragginlord (Helena, MT United States) - See all my reviews
    This review is from: Essential JavaFX (Paperback)
    I have found this book to be an excellent introduction to JavaFX. The book starts right out with showing you the basics of setting up a project in Netbeans and continues with ample coding examples that anyone should be able to follow. It even has a chapter for non-programmers that are interested in working with the design side of JavaFX. I'm currently using the book as a reference for an online JavaFX course and have found it to be invaluable for this purpose.

    For some reason, one of the reviews of this book appears to be under the impression that this is a "course in a book". It definitely is not, and does not purport to be a "course in a book". However, what it is is a good introductory text and a good place to start.
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    6 of 8 people found the following review helpful
    5.0 out of 5 stars A neat book directly from the source, August 15, 2009
    By 
    W. Prakash (Fremont, CA USA) - See all my reviews
    (REAL NAME)   
    This review is from: Essential JavaFX (Paperback)
    I was searching for JavaFX books at amazon.com and saw the only review for this book which seems to be skewed. I own this book already and had an opportunity to meet the writers at Java ONE. I learned from them that they worked directly with JavaFX team at Sun Microsystems to get their information to write the book and publish it paralelly when JavaFX 1.2 is released

    Chapter 1 gives quick tip on how to set up Netbeans IDE to start writing your JavFX application.

    Chapter 2 introduces JavaFX graphics programing including programming structure, key graphic features such as layouts, gradients to create good looking graphics, effects and animation.

    Chapter 3 is dedicated for language features such as types, operators, expressions, sequence, binding, triggers objects, inheritance and scopes.

    Chapter 4 elaborates the graphical objects which are introduced in chapter 2 for quick taste of JavaFX graphics programing. This chapter has lengthy coverage... Read more
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    1 of 2 people found the following review helpful
    5.0 out of 5 stars Computer libraries will find it a key acquisition, September 18, 2009
    This review is from: Essential JavaFX (Paperback)
    JavaFX is a platform for building applications for desktops, browsers and mobile devices alike and any library strong in Java programming or web development should have Essential Java FX in their collection. It explains all about Java FX scripts, from basics to scenes, shapes, images and using web services, and it packs in application examples that have been tested with JavaFX 1.2. Computer libraries will find it a key acquisition.
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    Online Sample Chapter

    A Taste of JavaFX

    Table of Contents

    Preface   xiii

    Acknowledgments xvii

     

    Chapter 1 Getting Started with JavaFX 1

     

    What You Will Learn 1

     

    1.1  What Is JavaFX? 1

    1.2  The JavaFX Bundle 2
    1.3  Where to Get JavaFX 3

    1.4  Using JavaFX on the Command Line 11

     

    Chapter 2 A Taste of JavaFX 13

     

    What You Will Learn 13

    2.1  Introducing JavaFX 13

    2.2  Project GuitarTuner 14

    2.3  JavaFX Program Structure 17
    2.4  Key JavaFX Features 19

    2.5  Making Things Look Good 26 Gradients 26

    2.6  Doing Things 31

    2.7  Source Code for Project GuitarTuner 36

     

    Chapter 3 JavaFX Language 43

     

    What You Will Learn 43

    3.1  Variables and Types 43

    3.2  Operators 47

    3.3  Expressions 50

    3.4  Sequences 54 Sequence Literals 54 Printing

    3.5  Functions 61 Defining Functions 61 Passing

    3.6  Classes and Objects 67 Classes 67 Object

    3.7  Inheritance 74

    3.8  Triggers 82 On Replace with Variables 82 On

    3.9  Script Files and Packages 85 Variable Scope 85

    3.10  Exception Handling 89
    3.11  JavaFX Keywords 92

     

    Chapter 4 Graphical Objects 93

     

    What You Will Learn 93

    4.1  Setting the Stage 93
    4.2  Shapes 101

    4.3  Paths 114

    4.4  Layout Nodes 117

    4.5  Geometry 118

     

    Chapter 5 User Interface Components 125

     

    What You Will Learn 125

    5.1  JavaFX UI Controls 125

    5.2  Swing Components 128
    5.3  Swing Example 136 Pizzas Are Circles 136

    5.4  Creating Skinnable Components 143

    Chapter 6 Anatomy of a JavaFX Application 159

     

    What You Will Learn 159

    6.1  Project Piano 159

    6.2  PianoKey Components 161

    6.3  Building the Keyboard 172

    6.4  SwingButtons and Animation 175

    6.5  Adding Help and Improving Visual Effects 180

    6.6  Source Code for Project Piano 186

     

    Chapter 7 Animation 197

     

    What You Will Learn 197

    7.1  Timelines 198 Animation Basics–Moving an

    7.2  Timeline Actions 210

    7.3  Transitions 217

    7.4  Path Animation 225

    7.5  Chutes and Ladders 229

    Chapter 8 Working with Images 241

    8.1  Using Image 241

    8.2  Using ImageView 244
    8.3  Building a Wall of Photos 256

    8.4  Mouse Dragging 262

    8.5  Animated Photo Carousel 266

    Chapter 9 Web Services 277

     

    What You Will Learn 277

    9.1 JavaFK Pull Parsers  277

    9.2  JavaFX HttpRequest 288

    9.3  Flickr: Interesting Photos 293

    9.4  Flickr: Searching with Tags 300

    9.5  Flickr: Getting User Photos 304

     

    Chapter 10 Mobile Applications 307

     

    What You Will Learn 307

    10.1  JavaFX Mobile–What Does It Mean? 307

    10.2  Making a JavaFX Application Mobile Ready

    10.3  Mobile-Only Applications 323
    Grouping Elements Together 325

    Index  329


    Sample Pages

    Download the sample pages (includes Chapter 2 and Index)

     
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