Visual C++ 6 Unleashed

Visual C++ 6 Unleashed

By MICKEY WILLIAMS and David Bennett

Summary

The evolution of the Windows operating system has spawned and supported many file-system types to provide backward (and sideward) compatibility and to provide advanced security and performance (in Windows NT).

Although this evolution is healthy, it does mean that as a software developer, you must be aware of the potential differences in file I/O functions across operating systems and file systems.

The fundamental Win32 file-handling functions are powerful and flexible tools for manipulating normal disk files and I/O devices with a common set of API tools. You can use overlapped (or asynchronous) I/O to improve the performance of your application and to let the operating system implement multithreaded I/O requests instead of having to spawn new threads to handle blocking I/O.

You can use the Win32 synchronization objects with the I/O API functions to provide flexible and efficient waiting and signaling support for your I/O problems. These synchronization objects are particularly useful when dealing with relatively slow communications devices, such as serial ports.

Handling the complex hardware functionality of communication resources can be safely and easily delegated to the operating system. This leaves you with the more pleasant task of implementing your specific application requirements instead of delving down to the device level, as often was required in previous platforms.

The low-level I/O, stream-based I/O, and C++ IOStream classes provide compatibility with other operating systems such as UNIX and DOS. They also can simplify the implementation of file handling and simple text-based applications.

You can use the console window to help provide an emulation of old scrolling terminals and DOS consoles while gaining larger-than-screen-size scrolling buffer support and an ANSI-compatible text-mode display.

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