- Table of Contents
- Copyright
- About the Authors
- About the Contributors
- Acknowledgments
- Tell Us What You Think!
- Introduction
- How to Use This Book
- What You Need to Use This Book
- What's New in Visual C++ 6.0
- Contacting the Main Author
- Part I: Introduction
- Chapter 1. The Visual C++ 6.0 Environment
- Part II: MFC Programming
- Chapter 2. MFC Class Library Overview
- Chapter 3. MFC Message Handling Mechanism
- Chapter 4. The Document View Architecture
- Chapter 5. Creating and Using Dialog Boxes
- Chapter 6. Working with Device Contexts and GDI Objects
- Chapter 7. Creating and Using Property Sheets
- Chapter 8. Working with the File System
- Chapter 9. Using Serialization with File and Archive Objects
- Part III: Internet Programming with MFC
- Chapter 10. MFC and the Internet Server API (ISAPI)
- Chapter 11. The WinInet API
- Chapter 12. MFC HTML Support
- Part IV: Advanced Programming Topics
- Chapter 13. Using the Standard C++ Library
- Chapter 14. Error Detection and Exception Handling Techniques
- Chapter 15. Debugging and Profiling Strategies
- Chapter 16. Multithreading
- Chapter 17. Using Scripting and Other Tools to Automate the Visual C++ IDE
- Part V: Database Programming
- Chapter 18. Creating Custom AppWizards
- Chapter 19. Database Overview
- Chapter 20. ODBC Programming
- Chapter 21. MFC Database Classes
- Chapter 22. Using OLE DB
- Chapter 23. Programming with ADO
- Part VI: MFC Support for COM and ActiveX
- Chapter 24. Overview of COM and Active Technologies
- Chapter 25. Active Documents
- Chapter 26. Active Containers
- Chapter 27. Active Servers
- Chapter 28. ActiveX Controls
- Part VII: Using the Active Template Library
- Chapter 29. ATL Architecture
- Chapter 30. Creating COM Objects Using ATL
- Chapter 31. Creating ActiveX Controls Using ATL
- Chapter 32. Using ATL to Create MTS and COM+ Components
- Part VIII: Finishing Touches
- Chapter 33. Adding Windows Help
- Part IX: Appendix
Summary
It is a rare Visual C++ application programmer who never needs to use dialog boxes. Understanding the intricacies and MFC behavior will help you customize and use the dialog box mechanism.
In this chapter, you learned how to create dialog box templates via the Resource Editor. You also saw how (if necessary) you can create and use memory-based dialog box templates.
You saw how font size affects the dialog box control sizes and position, and how to con vert between dialog box coordinates and screen coordinates.
You examined how to use the CDialog class to display ordinary modal dialog boxes and how CDialog exchanges data through the data-exchange mechanism. It is important to understand the sequence of events when initializing a dialog box, updating the individual controls during its lifetime, and then performing validation and data transfer from the controls after the user clicks OK to close it.
You can map simple, value-holding variables to these controls for simple transfer, or you can map control-mapping objects to enjoy all of the sophistication of the Windows controls and their messages via an MFC C++ class specific to the type of control.
You can extend these standard controls with your own derived controls to specialize the functionality offered by the standard controls. Then you can use ClassWizard to add your newly derived control classes to the dialog box.
You saw how the subclassing mechanism attaches your derived class's message map to a control so that it can catch and handle specific messages sent to and from the control.
Modeless dialog boxes let you leave the dialog box open for use while the user works with other parts of your application. This is a handy technique for providing extra floating controls or feedback panels.
Finally, you learned how to use dialog bars, which present an interface similar to a toolbar but offer controls from a dialog box template. These dialog bars allow easier design and positioning of the controls than is possible with an ordinary toolbar.
Chapter 6. Working with Device Contexts and GDI Objects | Next Section

Account Sign In
View your cart