- Table of Contents
- Copyright
- About the Authors
- About the Contributors
- Acknowledgments
- Tell Us What You Think!
- Introduction
- How to Use This Book
- What You Need to Use This Book
- What's New in Visual C++ 6.0
- Contacting the Main Author
- Part I: Introduction
- Chapter 1. The Visual C++ 6.0 Environment
- Part II: MFC Programming
- Chapter 2. MFC Class Library Overview
- Chapter 3. MFC Message Handling Mechanism
- Chapter 4. The Document View Architecture
- Chapter 5. Creating and Using Dialog Boxes
- Chapter 6. Working with Device Contexts and GDI Objects
- Chapter 7. Creating and Using Property Sheets
- Chapter 8. Working with the File System
- Chapter 9. Using Serialization with File and Archive Objects
- Part III: Internet Programming with MFC
- Chapter 10. MFC and the Internet Server API (ISAPI)
- Chapter 11. The WinInet API
- Chapter 12. MFC HTML Support
- Part IV: Advanced Programming Topics
- Chapter 13. Using the Standard C++ Library
- Chapter 14. Error Detection and Exception Handling Techniques
- Chapter 15. Debugging and Profiling Strategies
- Chapter 16. Multithreading
- Chapter 17. Using Scripting and Other Tools to Automate the Visual C++ IDE
- Part V: Database Programming
- Chapter 18. Creating Custom AppWizards
- Chapter 19. Database Overview
- Chapter 20. ODBC Programming
- Chapter 21. MFC Database Classes
- Chapter 22. Using OLE DB
- Chapter 23. Programming with ADO
- Part VI: MFC Support for COM and ActiveX
- Chapter 24. Overview of COM and Active Technologies
- Chapter 25. Active Documents
- Chapter 26. Active Containers
- Chapter 27. Active Servers
- Chapter 28. ActiveX Controls
- Part VII: Using the Active Template Library
- Chapter 29. ATL Architecture
- The History of ATL
- ATL's Advanced Use of Templates
- Commonly Used ATL Classes
- Using the Interface Definition Language
- ATL Wizards
- Summary
- Chapter 30. Creating COM Objects Using ATL
- Chapter 31. Creating ActiveX Controls Using ATL
- Chapter 32. Using ATL to Create MTS and COM+ Components
- Part VIII: Finishing Touches
- Chapter 33. Adding Windows Help
- Part IX: Appendix
ATL's Advanced Use of Templates
The primary design goal for ATL is performance. To provide the maximum possible performance, ATL uses some advanced template idioms that you might not have seen elsewhere.
Many developers of lightweight components would like to avoid the overhead associated with virtual functions, for example. ATL declares abstract classes using the _declspec(novtable) compiler extension. This declaration prevents the compiler from emitting code to initialize the virtual function table for the abstract base class. When linked, the linker is able to perform further optimizations, reducing the size of the component.
ATL also avoids virtual functions whenever possible in favor of static linking. For an example of how ATL avoids the cost of virtual functions, consider the code shown in Listing 29.1, a typical example of how virtual functions are used in C++ programs.
Example 29.1. Using Virtual Functions in C++
#include <iostream>
using namespace std;
class CBase
{
public:
void CallVirtualFunc()
{
VirtualFunc();
}
virtual void VirtualFunc()
{
cout << "CBase::VirtualFunc called" << endl;
}
};
class CDerived: public CBase
{
void VirtualFunc()
{
cout << "CDerived::VirtualFunc called" << endl;
}
};
int main()
{
CBase* pb = new CDerived;
pb->CallVirtualFunc();
return 0;
}
In Listing 29.1, the CDerived class implements a virtual function that is called via a pointer to CBase. Calling functions implemented in a derived class is a key abstraction in C++ and is very powerful. Many class libraries, including MFC, are built on this abstraction.
Unfortunately, the use of virtual functions in Listing 29.1 does not come without a price. In addition to the cost of building and initializing the virtual-function table, each function call made through the virtual-function table incurs a performance penalty of several instructions. In some applications, particularly in lightweight server-side components, this runtime cost can be a noticeable drag on the component's overall performance.
To avoid this performance cost, ATL uses static, compile-time binding instead of runtime binding whenever possible. Listing 29.2 illustrates this practice.
Example 29.2. Using Static Binding Instead of Virtual Functions
#include <iostream>
using namespace std;
template<typename T>
class _declspec(novtable) CBase
{
public:
void CallVirtualFunc()
{
// Call the most derived version of the function directly.
static_cast<T*>(this)->VirtualFunc();
}
virtual void VirtualFunc()
{
cout << "CBase::VirtualFunc called" << endl;
}
};
class CDerived: public CBase<CDerived>
{
public:
void VirtualFunc()
{
cout << "CDerived::VirtualFunc called" << endl;
}
};
int main()
{
CBase<CDerived>* pb = new CDerived;
pb->CallVirtualFunc();
return 0;
}
In Listing 29.2, the derived class type is passed as a template parameter. When the template is instantiated, code necessary to call the proper functions in the derived class is created, without the costs associated with virtual functions.
Commonly Used ATL Classes | Next Section

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