Visual C++ 6 Unleashed

Visual C++ 6 Unleashed

By MICKEY WILLIAMS and David Bennett

ADO Objects

The ADO interface is based on a collection of objects that is considerably simpler to use than the OLE DB objects in the last chapter. Although the structure of the objects in ADO is similar to OLE DB, ADO objects are not as dependent on the object hierarchy. In most cases, you can simply create and use only the objects you need to work with, and not worry about creating many other "parent" objects that you don't really care to do anything with.

The following object classes make up the bulk of the ADO interface:

This chapter explores each of these objects in greater detail in the next few sections and then takes a look at how to use ADO within applications.

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