Sams Teach Yourself Java 2 in 24 Hours
- Table of Contents
- Copyright
- About the Author
- About the Technical Editor
- Acknowledgments
- We Want to Hear from You!
- Reader Services
- Introduction
- Hour 1. Becoming a Programmer
- Hour 2. Writing Your First Program
- Hour 3. Vacationing in Java
- Hour 4. Understanding How Java Programs Work
- Part II: Learning the Basics of Programming
- Hour 5. Storing and Changing Information in a Program
- Hour 6. Using Strings to Communicate
- Hour 7. Using Conditional Tests to Make Decisions
- Hour 8. Repeating an Action with Loops
- Part III: Working with Information in New Ways
- Hour 9. Storing Information with Arrays
- Hour 10. Creating Your First Object
- Hour 11. Describing What Your Object Is Like
- Hour 12. Making the Most of Existing Objects
- Part IV: Programming a Graphical User Interface
- Hour 13. Building a Simple User Interface
- Hour 14. Laying Out a User Interface
- Hour 15. Responding to User Input
- Hour 16. Building a Complex User Interface
- Part V: Creating Multimedia Programs
- Hour 17. Creating Interactive Web Programs
- Hour 18. Handling Errors in a Program
- Hour 19. Creating a Threaded Program
- Hour 20. Reading and Writing Files
- Part VI: Creating Multimedia Programs
- Hour 21. Using Fonts and Color
- Hour 22. Playing Sound Files
- Hour 23. Working with Graphics
- Hour 24. Creating Animation
- Part VII: Appendixes
- Appendix A. Tackling New Features of Java 2 Version 1.4
- Appendix B. Using the Java 2 Software Development Kit
- Appendix C. Programming with the Java 2 Software Development Kit
- Appendix D. Using Sun ONE Studio
- Appendix E. Where to Go from Here: Java Resources
- Appendix F. This Book's Web Site
Using the Color Class
The simplest way to use a color in a Java program is to use one of the constant variables from the Color class. You can use the following constants: black, blue, cyan, darkGray, gray, green, lightGray, magenta, orange, pink, red, white, and yellow.
In an applet, you can set the background color of the applet window using these constants. The following is an example:
setBackground(Color.orange);
When you want to display text of a certain color or draw other graphics in different colors, you have to use a method that sets up the current color. You can do this from within the paintComponent() method of a container by using a setColor() method, as in the following:
public void paintComponent(Graphics comp) {
Graphics2D comp2D = (Graphics2D)comp;
comp2D.setColor(Color.orange);
comp2D.drawString("Go, Buccaneers!", 5, 50);
}
Unlike the setBackground() method, which can be called directly on a container such as a panel or applet, the setColor() method must be used on an object that can handle a color change. The preceding example shows the setColor() method of the comp2D object being used to change the current color of the container window.
Other Ways to Choose Colors | Next Section

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