Sams Teach Yourself Java 2 in 24 Hours
- Table of Contents
- Copyright
- About the Author
- About the Technical Editor
- Acknowledgments
- We Want to Hear from You!
- Reader Services
- Introduction
- Hour 1. Becoming a Programmer
- Hour 2. Writing Your First Program
- Hour 3. Vacationing in Java
- Hour 4. Understanding How Java Programs Work
- Part II: Learning the Basics of Programming
- Hour 5. Storing and Changing Information in a Program
- Hour 6. Using Strings to Communicate
- Hour 7. Using Conditional Tests to Make Decisions
- Hour 8. Repeating an Action with Loops
- Part III: Working with Information in New Ways
- Hour 9. Storing Information with Arrays
- Hour 10. Creating Your First Object
- Hour 11. Describing What Your Object Is Like
- Hour 12. Making the Most of Existing Objects
- Part IV: Programming a Graphical User Interface
- Hour 13. Building a Simple User Interface
- Hour 14. Laying Out a User Interface
- Hour 15. Responding to User Input
- Hour 16. Building a Complex User Interface
- Part V: Creating Multimedia Programs
- Hour 17. Creating Interactive Web Programs
- Hour 18. Handling Errors in a Program
- Hour 19. Creating a Threaded Program
- Hour 20. Reading and Writing Files
- Part VI: Creating Multimedia Programs
- Hour 21. Using Fonts and Color
- Hour 22. Playing Sound Files
- Hour 23. Working with Graphics
- Hour 24. Creating Animation
- Part VII: Appendixes
- Appendix A. Tackling New Features of Java 2 Version 1.4
- Appendix B. Using the Java 2 Software Development Kit
- Appendix C. Programming with the Java 2 Software Development Kit
- Appendix D. Using Sun ONE Studio
- Appendix E. Where to Go from Here: Java Resources
- Appendix F. This Book's Web Site
Hour 2. Writing Your First Program
As you learned during Hour 1, "Becoming a Programmer," a computer program is a set of instructions that tell a computer what to do. These instructions are prepared in the same way instructions could be given to a person: You type them into a word processor. However, that's where the similarity ends. Instructions given to a computer must be written using a programming language. Dozens of computer programming languages have been created; you might have heard of some of them, such as BASIC or Pascal.
During this hour, you will create your first Java program by entering it using any word processor you like. When that's done, you will save the program, compile it, and test it out. The following topics will be covered during this hour:
- Entering a program into a word processor
- Naming a Java program with the class statement
- Organizing a program with bracket marks
- Storing information in a variable
- Displaying the information stored in a variable
- Saving a program
- Compiling a program
- Running a program
- Fixing errors
- Modifying a program
What You Need to Write Programs | Next Section

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