Sams Teach Yourself Java 2 in 24 Hours
- Table of Contents
- Copyright
- About the Author
- About the Technical Editor
- Acknowledgments
- We Want to Hear from You!
- Reader Services
- Introduction
- Hour 1. Becoming a Programmer
- Hour 2. Writing Your First Program
- Hour 3. Vacationing in Java
- Hour 4. Understanding How Java Programs Work
- Part II: Learning the Basics of Programming
- Hour 5. Storing and Changing Information in a Program
- Hour 6. Using Strings to Communicate
- Hour 7. Using Conditional Tests to Make Decisions
- Hour 8. Repeating an Action with Loops
- Part III: Working with Information in New Ways
- Hour 9. Storing Information with Arrays
- Hour 10. Creating Your First Object
- Hour 11. Describing What Your Object Is Like
- Hour 12. Making the Most of Existing Objects
- Part IV: Programming a Graphical User Interface
- Hour 13. Building a Simple User Interface
- Hour 14. Laying Out a User Interface
- Hour 15. Responding to User Input
- Hour 16. Building a Complex User Interface
- Part V: Creating Multimedia Programs
- Hour 17. Creating Interactive Web Programs
- Hour 18. Handling Errors in a Program
- Hour 19. Creating a Threaded Program
- Hour 20. Reading and Writing Files
- Part VI: Creating Multimedia Programs
- Hour 21. Using Fonts and Color
- Hour 22. Playing Sound Files
- Hour 23. Working with Graphics
- Hour 24. Creating Animation
- Part VII: Appendixes
- Appendix A. Tackling New Features of Java 2 Version 1.4
- Appendix B. Using the Java 2 Software Development Kit
- Appendix C. Programming with the Java 2 Software Development Kit
- Appendix D. Using Sun ONE Studio
- Appendix E. Where to Go from Here: Java Resources
- Appendix F. This Book's Web Site
Hour 18. Handling Errors in a Program
No subject in this book is less popular than the one you're about to tackle: errors.
Errors—the various bugs, blunders, typos, and other problems that stop a program from running successfully—are a natural part of the software development process. "Natural" is probably the kindest word that has ever been used to describe them—in my own Java programming, when I can't find the cause of an elusive error that keeps my program from working, I use words that would make a gangsta rapper blush.
Some errors are flagged by the compiler and prevent you from creating a class. Others are noted by the interpreter in response to a problem that keeps it from running successfully.
There are two kinds of problems you will encounter in Java:
- Exceptions— Events that signal an unusual circumstance has taken place as a program runs
- Errors— Events that signal the interpreter is having problems that may be unrelated to your program
During this hour, we'll explore exceptions as the following topics are discussed:
- How to use methods that cause exceptions
- How to respond to exceptions in your Java programs
- How to create methods that ignore an exception, leaving it for another class to handle
- How to create your own exceptions
You'll also learn about a new feature of version 1.4 that helps keep errors out of your programs: assertions.
Exceptions | Next Section

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