Sams Teach Yourself Java 2 in 24 Hours
- Table of Contents
- Copyright
- About the Author
- About the Technical Editor
- Acknowledgments
- We Want to Hear from You!
- Reader Services
- Introduction
- Hour 1. Becoming a Programmer
- Hour 2. Writing Your First Program
- Hour 3. Vacationing in Java
- Hour 4. Understanding How Java Programs Work
- Part II: Learning the Basics of Programming
- Hour 5. Storing and Changing Information in a Program
- Hour 6. Using Strings to Communicate
- Hour 7. Using Conditional Tests to Make Decisions
- Hour 8. Repeating an Action with Loops
- Part III: Working with Information in New Ways
- Hour 9. Storing Information with Arrays
- Hour 10. Creating Your First Object
- Hour 11. Describing What Your Object Is Like
- Hour 12. Making the Most of Existing Objects
- Part IV: Programming a Graphical User Interface
- Hour 13. Building a Simple User Interface
- Hour 14. Laying Out a User Interface
- Hour 15. Responding to User Input
- Hour 16. Building a Complex User Interface
- Part V: Creating Multimedia Programs
- Hour 17. Creating Interactive Web Programs
- Hour 18. Handling Errors in a Program
- Hour 19. Creating a Threaded Program
- Hour 20. Reading and Writing Files
- Part VI: Creating Multimedia Programs
- Hour 21. Using Fonts and Color
- Hour 22. Playing Sound Files
- Hour 23. Working with Graphics
- Hour 24. Creating Animation
- Part VII: Appendixes
- Appendix A. Tackling New Features of Java 2 Version 1.4
- Appendix B. Using the Java 2 Software Development Kit
- Appendix C. Programming with the Java 2 Software Development Kit
- Appendix D. Using Sun ONE Studio
- Appendix E. Where to Go from Here: Java Resources
- Appendix F. This Book's Web Site
Quiz
After the LottoMadness program has soured you on games of chance, play a game of skill by answering the following questions.
Questions
- Why are action events called by that name?
- They occur in reaction to something else.
- They indicate that some kind of action should be taken in response.
- They honor cinematic adventurer Action Jackson.
- What does this signify as the argument to an addActionListener() method?
- "This" listener should be used when an event occurs.
- "This" event takes precedence over others.
- "This" class of objects will handle the events.
- Which component stores user input as integers?
- JButton
- JTextField
- Neither does
Answers
- b. Action events include the click of a button and the selection of an item from a pull-down menu.
- c. If the name of another class were used as an argument instead of the this statement, that class would receive the events and be expected to handle them.
- c. JTextField and JTextArea components store their values as text, so their values must be converted before they can be used as integers, floating-point numbers, or other non-text values.
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