Sams Teach Yourself C# in 24 Hours
- Table of Contents
- Copyright
- About the Authors
- Acknowledgments
- Tell Us What You Think!
- Introduction
- Audience and Organization
- Conventions Used in This Book
- Onward and Upward!
- Part I. The Visual Studio Environment
- Hour 1. A C# Programming Tour
- Starting C#
- Creating a New Project
- Understanding the C# Environment
- Changing the Characteristics of Objects
- Naming Objects
- Setting the Text Property of the Form
- Giving the Form an Icon
- Changing the Size of the Form
- Adding Controls to a Form
- Designing an Interface
- Adding an Invisible Control to a Form
- Coding an Interface
- Running a Project
- Summary
- Q&A
- Workshop
- Hour 2. Navigating C#
- Hour 3. Understanding Objects and Collections
- Hour 4. Understanding Events
- Part II. Building a User Interface
- Hour 5. Building FormsPart I
- Hour 6. Building FormsPart II
- Hour 7. Working with the Traditional Controls
- Hour 8. Advanced Controls
- Hour 9. Adding Menus and Toolbars to Forms
- Hour 10. Drawing and Printing
- Part III. Making Things HappenProgramming!
- Hour 11. Creating and Calling Methods
- Hour 12. Using Constants, Data Types, Variables, and Arrays
- Hour 13. Performing Arithmetic, String Manipulation, and Date/Time Adjustments
- Hour 14. Making Decisions in C# Code
- Hour 15. Looping for Efficiency
- Hour 16. Debugging Your Code
- Hour 17. Designing Objects Using Classes
- Hour 18. Interacting with Users
- Part IV. Working with Data
- Hour 19. Performing File Operations
- Hour 20. Controlling Other Applications Using Automation
- Hour 21. Working with a Database
- Part V. Deploying Solutions and Beyond
- Hour 22. Deploying a Solution
- Hour 23. Introduction to Web Development
- Hour 24. The 10,000-Foot View
- Appendix A. Answers to Quizzes/Exercises
Workshop
The Workshop is designed to help you anticipate possible questions, review what you've learned, and get you thinking about how to put your knowledge into practice. The answers to the quiz are in Appendix A,"Answers to Quizzes/Exercises."
Quiz
- What type of C# project creates a standard Windows program?
- What window is used to change the attributes (location, size, and so on) of a form or control?
- How do you access the default event (code) of a control?
- What property of a PictureBox do you set to display an image?
- What is the default event for a Button control?
Exercise
- Change your Picture Viewer program so that the user can also locate and select GIF files. (Hint: Change the Filter property of the OpenFileDialog control.)
- Alter the form in your Picture Viewer project so that the buttons are side by side in the lower-right corner of the form, rather than vertically aligned in the upper-right corner.
Hour 2. Navigating C# | Next Section

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