Sams Teach Yourself C# in 24 Hours
- Table of Contents
- Copyright
- About the Authors
- Acknowledgments
- Tell Us What You Think!
- Introduction
- Audience and Organization
- Conventions Used in This Book
- Onward and Upward!
- Part I. The Visual Studio Environment
- Hour 1. A C# Programming Tour
- Hour 2. Navigating C#
- Hour 3. Understanding Objects and Collections
- Hour 4. Understanding Events
- Part II. Building a User Interface
- Hour 5. Building FormsPart I
- Hour 6. Building FormsPart II
- Hour 7. Working with the Traditional Controls
- Hour 8. Advanced Controls
- Hour 9. Adding Menus and Toolbars to Forms
- Hour 10. Drawing and Printing
- Part III. Making Things HappenProgramming!
- Hour 11. Creating and Calling Methods
- Hour 12. Using Constants, Data Types, Variables, and Arrays
- Hour 13. Performing Arithmetic, String Manipulation, and Date/Time Adjustments
- Hour 14. Making Decisions in C# Code
- Hour 15. Looping for Efficiency
- Hour 16. Debugging Your Code
- Hour 17. Designing Objects Using Classes
- Hour 18. Interacting with Users
- Part IV. Working with Data
- Hour 19. Performing File Operations
- Hour 20. Controlling Other Applications Using Automation
- Hour 21. Working with a Database
- Part V. Deploying Solutions and Beyond
- Hour 22. Deploying a Solution
- Hour 23. Introduction to Web Development
- Hour 24. The 10,000-Foot View
- Appendix A. Answers to Quizzes/Exercises
Workshop
The Workshop is designed to help you anticipate possible questions, review what you've learned, and get you thinking about how to put your knowledge into practice. The answers to the quiz are in Appendix A,"Answers to Quizzes/Exercises."
Quiz
- What minimal argument should you supply when calling MessageBox.Show()?
- If you don't supply a value for the title parameter of MessageBox.Show(), what gets displayed in the title bar of the message?
- What type of data is always returned by the MessageBox.Show() method?
- Which event fires first, the KeyUp or KeyPress event?
- How do you determine which button is being pressed in a mouse-related event?
Exercises
- Modify your custom dialog box project so that the OK button is the Accept button of the form. That way, the user has only to press Enter to dismiss the dialog box. Next, make the Cancel button the Cancel button of the form so that the user can press the Esc key to dismiss the form as well.
- Modify your mouse paint project so that the form clears each time the user starts drawing. Hint: Clear the graphics object in the MouseDown event.
Part IV. Working with Data | Next Section

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