Sams Teach Yourself C# in 24 Hours
- Table of Contents
- Copyright
- About the Authors
- Acknowledgments
- Tell Us What You Think!
- Introduction
- Audience and Organization
- Conventions Used in This Book
- Onward and Upward!
- Part I. The Visual Studio Environment
- Hour 1. A C# Programming Tour
- Hour 2. Navigating C#
- Hour 3. Understanding Objects and Collections
- Hour 4. Understanding Events
- Part II. Building a User Interface
- Hour 5. Building FormsPart I
- Hour 6. Building FormsPart II
- Hour 7. Working with the Traditional Controls
- Hour 8. Advanced Controls
- Hour 9. Adding Menus and Toolbars to Forms
- Hour 10. Drawing and Printing
- Part III. Making Things HappenProgramming!
- Hour 11. Creating and Calling Methods
- Creating Class Members
- Writing Methods
- Creating the User Interface of Your Project
- Calling Methods
- Exiting Methods
- Working with Tasks
- Summary
- Q&A
- Workshop
- Hour 12. Using Constants, Data Types, Variables, and Arrays
- Hour 13. Performing Arithmetic, String Manipulation, and Date/Time Adjustments
- Hour 14. Making Decisions in C# Code
- Hour 15. Looping for Efficiency
- Hour 16. Debugging Your Code
- Hour 17. Designing Objects Using Classes
- Hour 18. Interacting with Users
- Part IV. Working with Data
- Hour 19. Performing File Operations
- Hour 20. Controlling Other Applications Using Automation
- Hour 21. Working with a Database
- Part V. Deploying Solutions and Beyond
- Hour 22. Deploying a Solution
- Hour 23. Introduction to Web Development
- Hour 24. The 10,000-Foot View
- Appendix A. Answers to Quizzes/Exercises
Creating the User Interface of Your Project
Now that you've written this example's procedures, you need to create the interface for the project. Click the Form1.cs [Design] tab in the IDE to display the form designer for the default form.
You'll need three buttons on this form—one to call each of your methods. Add the first button to the form by double-clicking the Button icon in the toolbox and then set its properties as follows:
| Property | Value |
| Name | btnDrawEllipse |
| Location | 0,0 |
| Size | 80,23 |
| Text | Draw Ellipse |
Add a second button to the form and set its properties as follows:
| Property | Value |
| Name | btnClearEllipse |
| Location | 283,0 |
| Size | 80,23 |
| Text | Clear Ellipse |
Finally, add the third button to the form and set its properties as follows:
| Property | Value |
| Name | btnComputeLength |
| Location | 0,250 |
| Size | 100,23 |
| Text | Compute Length |
The last control you need to add to your form is a text box. When the user clicks the Compute Length button, the button's Click event will call the ComputeLength function, passing it the text entered into the text box. It will then display the length of the text in the Output window (this works only when running in the IDE, not when compiled as an application).
Add a text box to the form by double-clicking the Textbox icon in the toolbox. Set the new text box's properties as follows:
| Property | Value |
| Name | txtInputForLength |
| Location | 110,250 |
| Text | (make blank) |
Your form should now look like the one shown in Figure 11.5. You're now ready to write the C# code to call your methods.
Figure 11.5 This form is not all that attractive, but it's functional enough for our purposes.
Calling Methods | Next Section

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