Sams Teach Yourself C# in 24 Hours
- Table of Contents
- Copyright
- About the Authors
- Acknowledgments
- Tell Us What You Think!
- Introduction
- Audience and Organization
- Conventions Used in This Book
- Onward and Upward!
- Part I. The Visual Studio Environment
- Hour 1. A C# Programming Tour
- Hour 2. Navigating C#
- Hour 3. Understanding Objects and Collections
- Hour 4. Understanding Events
- Part II. Building a User Interface
- Hour 5. Building FormsPart I
- Hour 6. Building FormsPart II
- Hour 7. Working with the Traditional Controls
- Hour 8. Advanced Controls
- Hour 9. Adding Menus and Toolbars to Forms
- Hour 10. Drawing and Printing
- Part III. Making Things HappenProgramming!
- Hour 11. Creating and Calling Methods
- Hour 12. Using Constants, Data Types, Variables, and Arrays
- Hour 13. Performing Arithmetic, String Manipulation, and Date/Time Adjustments
- Hour 14. Making Decisions in C# Code
- Hour 15. Looping for Efficiency
- Hour 16. Debugging Your Code
- Hour 17. Designing Objects Using Classes
- Hour 18. Interacting with Users
- Part IV. Working with Data
- Hour 19. Performing File Operations
- Hour 20. Controlling Other Applications Using Automation
- Hour 21. Working with a Database
- Part V. Deploying Solutions and Beyond
- Hour 22. Deploying a Solution
- Hour 23. Introduction to Web Development
- Hour 24. The 10,000-Foot View
- Appendix A. Answers to Quizzes/Exercises
Hour 11. Creating and Calling Methods
You've now spent about 11 hours building the basic skills necessary to navigate C# and to create an application interface. Creating a good interface is extremely important, but it's only one step toward creating a Windows program. After you've created the basic interface of an application, you need to enable the program to do something. The program may perform an action all on its own, or it may perform actions based on a user interacting with the interface—either way, to make your application perform tasks, you write C# code. In this hour, you'll learn how to create sets of code (called classes), and how to create and call isolated code routines (called methods).
The highlights of this hour include the following:
- Creating static class members
- Creating methods
- Calling methods
- Exiting methods
- Passing parameters
- Avoiding recursive methods
- Working with tasks
Creating Class Members | Next Section

Account Sign In
View your cart