Sams Teach Yourself C# in 24 Hours
- Table of Contents
- Copyright
- About the Authors
- Acknowledgments
- Tell Us What You Think!
- Introduction
- Audience and Organization
- Conventions Used in This Book
- Onward and Upward!
- Part I. The Visual Studio Environment
- Hour 1. A C# Programming Tour
- Hour 2. Navigating C#
- Hour 3. Understanding Objects and Collections
- Hour 4. Understanding Events
- Part II. Building a User Interface
- Hour 5. Building FormsPart I
- Hour 6. Building FormsPart II
- Hour 7. Working with the Traditional Controls
- Hour 8. Advanced Controls
- Hour 9. Adding Menus and Toolbars to Forms
- Hour 10. Drawing and Printing
- Part III. Making Things HappenProgramming!
- Hour 11. Creating and Calling Methods
- Hour 12. Using Constants, Data Types, Variables, and Arrays
- Hour 13. Performing Arithmetic, String Manipulation, and Date/Time Adjustments
- Hour 14. Making Decisions in C# Code
- Hour 15. Looping for Efficiency
- Hour 16. Debugging Your Code
- Hour 17. Designing Objects Using Classes
- Hour 18. Interacting with Users
- Part IV. Working with Data
- Hour 19. Performing File Operations
- Hour 20. Controlling Other Applications Using Automation
- Hour 21. Working with a Database
- Part V. Deploying Solutions and Beyond
- Hour 22. Deploying a Solution
- Hour 23. Introduction to Web Development
- Hour 24. The 10,000-Foot View
- Appendix A. Answers to Quizzes/Exercises
Summary
You won't need to add drawing capabilities to every project you create. However, when you need the capabilities, you need the capabilities. In this hour, you learned the basic skills for drawing to a graphics surface, which can be a form, control, memory bitmap, or one of many other types of surfaces. You learned that all drawing is done using a Graphics object, and you now know how to create a Graphics object for a form or control and even how to create a Graphics object for a bitmap that exists in memory.
Most drawing methods require a pen and a rectangle, and you can now create rectangles and pens using the techniques you learned in this hour. After learning pens and rectangles, you've found that the drawing methods themselves are pretty easy to use. Even drawing text is a pretty easy process when you've got a Graphics object to work with.
Persisting graphics on a form can be a bit complicated, and I suspect this will confuse a lot of new C# programmers who try to figure it out on their own. However, you've now built an example that persists graphics on a form, and you'll be able to leverage the techniques involved when you have to do this in your own projects.
I don't expect you to be able to sit down for an hour and create an Adobe Photoshop knock-off. However, you now have a solid foundation on which to build. If you're going to attempt a project that performs a lot of drawing, you'll want to dig deeper into the Graphics object.

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