Sams Teach Yourself C# in 24 Hours
- Table of Contents
- Copyright
- About the Authors
- Acknowledgments
- Tell Us What You Think!
- Introduction
- Audience and Organization
- Conventions Used in This Book
- Onward and Upward!
- Part I. The Visual Studio Environment
- Hour 1. A C# Programming Tour
- Hour 2. Navigating C#
- Hour 3. Understanding Objects and Collections
- Hour 4. Understanding Events
- Part II. Building a User Interface
- Hour 5. Building FormsPart I
- Hour 6. Building FormsPart II
- Hour 7. Working with the Traditional Controls
- Hour 8. Advanced Controls
- Hour 9. Adding Menus and Toolbars to Forms
- Hour 10. Drawing and Printing
- Part III. Making Things HappenProgramming!
- Hour 11. Creating and Calling Methods
- Hour 12. Using Constants, Data Types, Variables, and Arrays
- Hour 13. Performing Arithmetic, String Manipulation, and Date/Time Adjustments
- Hour 14. Making Decisions in C# Code
- Hour 15. Looping for Efficiency
- Hour 16. Debugging Your Code
- Hour 17. Designing Objects Using Classes
- Hour 18. Interacting with Users
- Part IV. Working with Data
- Hour 19. Performing File Operations
- Hour 20. Controlling Other Applications Using Automation
- Hour 21. Working with a Database
- Part V. Deploying Solutions and Beyond
- Hour 22. Deploying a Solution
- Hour 23. Introduction to Web Development
- Hour 24. The 10,000-Foot View
- Appendix A. Answers to Quizzes/Exercises
Hour 10. Drawing and Printing
C# provides an amazingly powerful array of drawing capabilities. However, this power comes at the price of a steep learning curve. Drawing isn't intuitive; you can't sit down for a few minutes with the online Help text and start drawing graphics. After you learn the basic principles involved, however, you'll find that drawing isn't that complicated. In this hour, you'll learn the basic skills for drawing shapes and text to a form or other graphical surface. You'll learn about pens, colors, and brushes. In addition, you'll learn how to persist graphics on a form—and even how to create bitmaps that exist solely in memory.
The highlights of this hour include the following:
- Understanding the Graphics object
- Working with pens
- Using system colors
- Working with rectangles
- Drawing shapes
- Drawing text
- Persisting graphics on a form
Understanding the Graphics Object | Next Section

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