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Table of Contents
- .NET Book Recommendations
- Getting Started with .NET
- The Microsoft .NET Framework
- The Common Language Runtime (CLR), the Common Type System (CTS), and the Common Language Specification (CLS)
- .NET Framework Class Library
- Visual Studio .NET
- .NET Enterprise Servers and .NET My Services
- .NET Compliant Languages
- C#
- Visual Basic .NET (VB .NET)
- ASP.NET
- XML Web Services
- ADO.NET
- XML.NET
- Windows Forms
- Why .NET?
- Displaying Errors with the Error Provider
- COM Interoperability
- Comparing Java and .NET
- Calling Unmanaged Code
- .NET Application Security
- Code Access Security
- .NET Standards Support
- Numeric Types in the .NET Framework
- Working with Strings
- Formatting Strings
- Trimming Character Strings
- Comparing Strings in .NET 2.0
- Arrays and Collections
- Arrays as Class Members
- Sorting a Multi-Dimensional Array
- Sorting a Multi-Dimensional Array with LINQ
- File I/O (System.IO)
- Working with File Names
- Using the File System
- Working with Files and Directories
- Monitoring the File System
- Working with Streams
- Working with Text Encodings
- Working with Date and Time
- Extending the DateTime Class
- Using DateTimeOffset
- Fun with Dates
- Exceptions
- Delegates
- Events
- Asynchronous Programming
- Asynchronous File I/O
- Timers
- Random Numbers
- Cryptographically Secure Random Numbers
- Serialization
- MultiThreading (System.Threading)
- Multi-Threading Overview
- The Managed Thread Pool
- Managed Threading
- Thread Synchronization
- Synchronizing Data Access
- Trace Debugging
- Tracing in .NET 2.0
- ASP.NET Trace
- Validating User Input in ASP.NET Web Pages
- Event Logging
- Monitoring Application Performance
- Accessing the Registry
- Accessing Environment Information
- Environment Variables in .NET 2.0
- Managing Windows Forms Applications
- Working with Email
- Working with Graphics
- Animating a Background
- Working with Images
- Drawing Cycloid Curves
- Simulating the Spirograph
- Building International Web Applications
- .NET Compact Framework
- Mobile Web Development with ASP.NET
- Speech Technologies
- Microsoft MapPoint Web Service
- Working with Typed DataSets
- Using Relationships in DataSets
- DataColumn Expressions
- Playing Simple Sounds
- Playing Sounds with .NET 2.0
- Returning an Image in a Web Page
- RSS
- Best Practices — Project Structure
- Best Practices — Application Blocks
- The Data Access Application Block
- The Exception Management Application Block
- Best Practices — Performance
- Best Practices — Performance and Scalability
- Best Practices - Testing
- Reading the Tea Leaves, 2005
- Predictions: A Look Back at 2005, and a Look Ahead to 2006
- .NET Downloads
- Application Deployment Overview
- Application Deployment — Versioning
- Application Deployment — Version Policy
- Application Deployment — Packaging and Distribution
- .NET Remoting Overview
- A Remoting Demonstration
- Remoting Configuration
- Remoting: Lifetimes and Leases
- Remoting: Other Issues
- Attributes
- Writing Custom Attributes
- Accessing Attributes in Code
- Reflection
- Class Design: Inheritance, Interface, or Composition?
- The TriTryst Game
- Console Applications in .NET 2.0
- New File I/O Methods in .NET 2.0
- Building Projects with MSBuild
- Unmanaged Callbacks in .NET 2.0
- Timer Troubles
- Non-Rectangular Windows Forms
- Windows Forms Transparency
- 10 Things I Hate About Visual Basic
- 10 Things I Hate About C#
- Background Processing with Idle Time
- Scaling Windows Forms
- Reading and Writing Binary Data
- New Memory Management Functions in .NET 2.0
- Compatibility Between .NET 1.1 and .NET 2.0
- Managed Debugging Assistants in .NET 2.0
- XDir: A Program for Viewing Directory Sizes
- The Microsoft.VisualBasic Namespace
- Operator Overloading
- Working with GPS Data
- Hidden Visual Studio Tools
- .NET 3.0
- The .NET 2.0 Stopwatch Class
- Nullable Types
- Drawing Rotated Text
- Unsafe Code
- Other .NET Languages
- Compiler Directives
- Safe Handles
- Predictions, 2007 Edition
- New Features in C# 3.0
- Generics
- Network Client Programming
- On the Misuse of Exceptions
- Maximum Object Size in .NET
- More on Maximum Object Sizes
- Keyed Collection Memory Limitations
- Matching String Endings
- Allocating Small Data Structures
- Grumbling About Limitations
- Some Thoughts on the Nature of What We Do
- Working with Predicates in Collections
- Working with DataReaders
- Outputting XML with XmlWriter
- Writing XML Data
- Working with Compression
- Another Look at Compressed Streams
- Compressing a Very Large File
- Canonical URIs
- Constructing URIs
- Using OneWayAttribute for Remote Calls
- Selecting a Garbage Collector
- Linked List
- Linked List Application - The MRU List
- Auto-implemented Properties in C#
- The HashSet Collection
- Looking Ahead: 2018
- An Experiment in Optimization
- A Larger Integer
- Extension Methods
- Language Integrated Query (LINQ)
- Variable Length Parameter Lists
- The ReaderWriterLockSlim Synchronization Primitive
- Sorting a Text File
- Sorting a Large Text File
- Using ListView with Large Data Sets
- LINQ One-Liners
- Regular Expression Optimization
- Random File I/O
- Computing the Size of a Structure
- More on Computing Structure Sizes
- UnmanagedMemoryStream
- Dynamically Loading Code
- Building a String Table
- Delegates Versus Function Pointers
- Visual Studio Editor Features
- A Simple Profile Timer
- New Features in C# 4.0
- IEnumerator or IList?
- New Features in .NET 4.0
- Set Operations with IEnumerable and HashSet
- Using File Locks
- Extending Object Functionality
- Clearing a HashSet
- When Hash Codes Matter
- Parsing Command Line Options
- Creating a Single-Instance Program
- Asynchronous Windows Forms Events
- The BackgroundWorker Component
- Fixing a Dumb Mistake
- Thinking About Multi-Threaded Programs
- JavaScript Object Notation
- Better JSON Processing with JSON.Net
- Useful .NET-related Sites
- Markov Models
- Building an Order 0 Markov Model
- Higher Order Markov Models
- Webmaster's Guide to robots.txt
- An Overview of the Parallel Extensions to .NET
- Parallel Extensions Synchronization Objects
- Thread Safe Collections
- A Bug and a Conundrum
- Another Bug and an Answer
- Task Parallel Library
- Good and Bad Ideas in C#
- Parallel LINQ
- Copying Large Files
- Replacing File.Copy
- Learning from Our Mistakes
- Symbolic Links
- There Is No Easy Fix
- Tracking Hurricanes
- Examining Hurricane Data
- Searching for Multiple Strings
- Simple JSON Processing
- Aho-Corasick String Searching
- Writing a Web Crawler
- Web Crawler Politeness
- Source Control Management
- Subversion
- Communicating with Datagrams
- Fun with Actions and Funcs
- The Future of Media
- The Importance of Metadata
- Of Comparison and IComparer
- IComparer, Comparer, IComparable, Oh My!
- Comparing Generic Types
- A Simple HTTP Server
- Quantizing DateTime Fields
- More Fun with the Garbage Collector
- Refactor, Don't Rewrite
- A Generic BinaryHeap Class
- A Generic File Sorter
- Birthdays, Random Numbers, and Hash Keys
- Random Selection from Large Groups
- Command Line Tools for Windows
- Reading and Writing, Bit by Bit
- Selecting the Top N Items from a Group
- Determining Website Content Encoding
- Benefits and Drawbacks of Syndication
- Pubsubhubbub
- Memory Use Misconceptions
- Risk, Lost Opportunity, and Other Hidden Upgrade Costs
- Culture Shock: from .NET to JavaScript
- Using .NET for a Startup
- Tracking Wikipedia Changes with IRC
- Browser Applications and the Same Origin Policy
- Handling the Unexpected
- Dealing with Growth
- Deleting the Oldest File
- Where Do I Put Stuff?
- .NET Timer Resolution
- Exploring Options for Better Timers
- Using the Windows Timer Queue API
- Locks Aren't Slow
- Alternatives to Locks
- Lock Free Concurrent Collections
- The BlockingCollection Class
- Customizing BlockingCollection
- What Time Is It? Daylight Saving Time and Computers
- Using enums to Save Memory
- New File Operations in .NET 4.0
- Building a Hierarchy of Rectangles
- A Faster File Copy
- Constants Are Forever
- The Dangers of Floating Point
- Goto is Not Inherently Evil
- The Weakest Link
- Reducing Memory Required for Strings
- Grouping with LINQ
- HttpListener "Gotchas"
- Extension Methods Are Evil
- Finding the Registered Domain in a URL
- Drawing Text
- Obfuscating Sequential Keys
- Properties of Obfuscated Keys
- Finding Changes Between Two Lists
- Using the ConcurrentBag Collection
- Never Sleep!
- Shuffling and Sorting
- Viewing Large Text Files
- Use the Right Tool
- Why GetHashCode Matters
- Optimization Guidelines
- Timer Differences
- The Mutex
- Modifying a Working System
- Building a New Type of Stream
- More Large File Problems
- A Better File.Copy Replacement
- Throwing the Wrong Exception
- Approximate Counters
- Monitoring a Timer
- Combining Consoles and Forms
- Embedding a Text Resource
- Handling Concurrent Downloads
- The Importance of Domain Knowledge
- Stupid Programmer Tricks
- Aho-Corasick Revisited
- Expressiveness is the Soul of Brevity
- Fun with Anonymous Types
- Simplifying a Multi-Threaded Application
- Work Smarter
- The Skip List Data Structure
- A More Memory-Efficient Skip List
- Selection Revisited
- Why Async?
- What the Future Holds
- The "Roslyn" CTP
- Where We've Been
- Informit Reference Library
.NET Timer Resolution
Last updated Mar 14, 2003.
The .NET Framework provides access to three different timer objects. Each type of timer can be configured to execute some code at periodic intervals. Windows Forms timer are useful for user interface applications, but are difficult and inconvenient to use in non-UI applications.
Thread timers (System.Threading.Timer)are lightweight timers that you can configure to execute a callback function either one time after a specified delay, or periodically at a specified frequency.
The System timer (System.Timers.Timer) is a component that provides an event-oriented wrapper around the thread timer object. You can configure the timer for one-shot or periodic operation, and you can also stop and restart the timer as well as modify its interval.
Thread timers, which also provide the functionality behind the system timers, are based on the Windows Timer Queue Timers. The Timer Queue is essentially a wrapper around a single timer, and a queue of some sort that keeps track of the times at which it has to make callbacks. In essence, the timer is set to fire at the next required time. This design makes very good use of system resources because it requires only one real timer object, and a list of very small data structures that contain timer frequencies and references to callback functions.
These timers are quite good, too, at lower resolutions. For example, if you want to be notified once per second or even 10 times per second (once every 100 milliseconds), the timers handle that, no problem. We can even write a program to prove it.
The program below creates a timer at the requested tick frequency and then runs for a minute, recording the elapsed time for each tick. When the minute is up, it does some quick analysis to determine how closely the program matched the requested frequency.
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Threading;
namespace TimerTest
{
class Program
{
const int TickFrequency = 1000;
const int TestDuration = 60000; // 60 seconds
static void Main(string[] args)
{
// Create a list to hold the tick times
// Pre-allocate to prevent list resizing from slowing down the test.
List<double> tickTimes = new List<double>(2 * TestDuration / TickFrequency);
// Start a stopwatch so we can keep track of how long this takes.
Stopwatch Elapsed = Stopwatch.StartNew();
// Create a timer that saves the elapsed time at each tick
Timer ticker = new Timer((s) =>
{
tickTimes.Add(Elapsed.ElapsedMilliseconds);
}, null, 0, TickFrequency);
// Wait for the test to complete
Thread.Sleep(TestDuration);
// Destroy the timer and stop the stopwatch
ticker.Dispose();
Elapsed.Stop();
// Now let's analyze the results
Console.WriteLine("{0:N0} ticks in {1:N0} milliseconds",
tickTimes.Count, Elapsed.ElapsedMilliseconds);
Console.WriteLine("Average tick frequency = {0:N2} ms",
Elapsed.ElapsedMilliseconds / tickTimes.Count);
// Compute min and max deviation from requested frequency
double minDiff = double.MaxValue;
double maxDiff = double.MinValue;
for (int i = 1; i < tickTimes.Count; ++i)
{
double diff = (tickTimes[i] - tickTimes[i - 1]) - TickFrequency;
minDiff = Math.Min(diff, minDiff);
maxDiff = Math.Max(diff, maxDiff);
}
Console.WriteLine("min diff = {0:N4} ms", minDiff);
Console.WriteLine("max diff = {0:N4} ms", maxDiff);
Console.WriteLine("Test complete. Press Enter.");
Console.ReadLine();
}
}
}
Running that program with a requested tick frequency of 1,000 (one tick per second, produces this output):
60 ticks in 60,001 milliseconds Average tick frequency = 1,000.00 ms min diff = 5.0000 ms max diff = 15.0000 ms
Translation: the ticks happened once per second, with an error between 5 and 15 milliseconds. No tick occurred exactly on time. Every tick was at least five milliseconds late, and at least one was 15 milliseconds late.
Running the program at a requested tick frequency of 100 milliseconds tells me that some happened exactly on time, but at least one was 21 milliseconds late.
All these tests, by the way, are run on a quad-core 2 GHz machine with Windows 2008 and .NET 3.5. The machine isn't completely idle while I'm running the tests, but it's running less than 10% CPU and it's not doing anything that should cause a big slowdown. In any case, real-world situations would have me using these timers in programs that do put high demands on the CPU, so I consider the results from these tests to be "best case."
The timers are reasonably good if you don't push them too hard. But at higher frequencies they tend to miss ticks. For example, a requested frequency of 20 times per second (once every 50 milliseconds) results in:
962 ticks in 60,000 milliseconds Average tick frequency = 62.37 ms min diff = 0.0000 ms max diff = 25.0000 ms
It's possible that the missed ticks (we should have received 1,200 ticks in that period) are due to the timer callback taking too much time. That would be true if the timer is implemented to prevent re-entrancy, but I don't think that's the case because if I run with a requested frequency of one tick every 60 ms, I get the same total number of ticks, and slightly different error stats:
962 ticks in 60,000 milliseconds Average tick frequency = 62.37 ms min diff = -1.0000 ms max diff = 14.0000 ms
It looks like the timer's resolution is a multiple of 15 milliseconds. To test that, I tried to get a 15 millisecond timer. Here's what I got:
3,846 ticks in 60,000 milliseconds Average tick frequency = 15.60 ms min diff = -1.0000 ms max diff = 16.0000 ms
That's pretty close. Here's what happens at 16 ms:
2,309 ticks in 60,000 milliseconds Average tick frequency = 25.99 ms min diff = -1.0000 ms max diff = 16.0000 ms
Anything less that 15 ms, by the way, gives results that are almost identical to the 15 ms times.
What does it mean?
The conclusion I drew from all my testing is that, at best, you can count on a timer to tick within 15 milliseconds of its target time. It's rare for the timer to tick before its target time, and I never saw it be early by more than one millisecond. The worst case appears to be that the timer will tick within 30 milliseconds of the target time. Figure the worst case by taking your desired target frequency (i.e. once every 100 milliseconds), rounding up to the next multiple of 15, and then adding 15. So, absent very heavy CPU load that prevents normal processing, a 100 ms timer will tick once every 99 to 120 ms.
You definitely can't get better resolution than 15 milliseconds using these timers. If you want something to happen more frequently than that, you have to find a different notification mechanism. No .NET timer object will do it.
