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Introduction to Advanced Level Design for Unreal Engine 3
Sep 29, 2009
The creators of Unreal technology introduce their book, which will show you how to take Unreal Engine 3 to the limits.
Introduction to Unity
Jan 18, 2016
This chapter from Unity Game Development in 24 Hours, Sams Teach Yourself, 2nd Edition shows you how to choose and install a Unity license. Once that is installed, you learn how to create new projects as well as open existing ones. You open the powerful Unity editor and examine its various components. Finally, you learn to navigate a scene using mouse controls and keyboard commands. This chapter is meant to be hands-on, so download Unity while reading and follow along.
Introduction to Unreal Technology
Jul 21, 2009
In this chapter, get a quick nano-history of the Unreal Engine, then a copter’s eye view of its components and how they fit together.
Learning ActionScript's Basic Game Framework by Creating A Matching Game
Aug 31, 2007
Gary Rosenzweig introduces the basic game framework of ActionScript 3.0 with a game.
Learning Android Game Programming: Mobile Games
Dec 21, 2011
Richard A. Rogers discusses the mobile game market, AndEngine examples, and the world of computer games.
Multiplayer Game Programming: An Overview of Networked Games
Jan 4, 2016
Although there are notable exceptions, the concept of networked multiplayer games didn’t really catch on with mainstream gamers until the 1990s. This chapter from Multiplayer Game Programming: Architecting Networked Games first gives a brief history of how multiplayer games evolved from the early networked games of the 1970s to the massive industry today. Next, the chapter provides an overview of the architecture of two popular network games from the 1990s—Starsiege: Tribes and Age of Empires. Many of the techniques used in these games are still in use today, so this discussion gives insight into the overall challenges of engineering a networked multiplayer game.
Playing MIDI Music Through a Game Engine
Dec 13, 2002
This lesson guides you through the design and development of a game that demonstrates how to play MIDI music using the game engine.
Programming Animated Backgrounds and Explosion Sprites
Dec 20, 2002
This lesson guides you through the design and development of a game called Meteor Defense that shows how to take advantage of animated backgrounds and explosion sprites.
Skyscraper Panic! Creating a Game in an Hour with Kodu Game Lab
Dec 4, 2013
New to programming but want to create your own games? James Kelly shows how you can build your own simple game in about an hour with a PC and Microsoft’s Kodu Game Lab.
The Black Art of Video Game Console Design: Analog Design with Discrete Components
Jan 27, 2006
The good news is you have the foundation you need to understand the fundamentals of what’s going on with capacitors, inductors, filters, transistors, and so forth that you will need to begin designing a video game console.
The Language of Music Storytelling in Games
Oct 9, 2014
In this chapter from Writing Interactive Music for Video Games: A Composer's Guide, you’ll learn about the language of music storytelling in games and basic approaches to game scoring. Beginning with an overview of how game music is conceptualized, you’ll understand the methodology to make the best creative music choices for your game.
The World of Micro Java Gaming
Aug 2, 2002
Stay on the cutting edge of the gaming world and learn how to use Micro Java to design the next Pac-Man for mobile phones.
Understanding the Sample Framework in 3D Game Programming
Feb 11, 2005
You're almost ready to jump into what you've been waiting for: actually writing the code for the game. Because the DirectX SDK Summer 2004 Update now includes a robust sample framework that is designed to be used directly by your code and that handles much of this work for you, you can save yourself a lot of time and hassle by simply using that.
Unity 101: A Video Tutorial with Jeremy Gibson
Oct 10, 2014
In a conversation with community specialist Brad Yale, Jeremy Gibson shares a 30-minute on screen Unity workshop. Jeremy, the author of Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, shows how to use Unity for game development, how to use C# to create elements, and how to build the basic building blocks of any video game.
Using JavaScript and HTML5 to Develop Games: Creating a Platformer Game with melonJS and Tiled
Mar 28, 2013
Learn how to create a platformer game with melonJS and Tiled. Using these tools, you can create a basic game with powerups, enemies, coins, and winning and losing states in a short amount of time.
Video: Designing Great Video Games: Clarification on the Concept of Longevity
Sep 2, 2015
Zach Comm, author of Designing Great Video Games LiveLessons (Video Training): How to Create Insanely Fun and Challenging Video Games, discusses the two lifespans of a video game: playability and legacy.
Video: Designing Great Video Games: What is Fun?
Sep 9, 2015
Zach Comm, author of Designing Great Video Games LiveLessons (Video Training): How to Create Insanely Fun and Challenging Video Games, talks about the most important part of great video game design: fun!
Video: Designing Great Video Games: What is Innovation?
Sep 10, 2015
In this excerpt from Designing Great Video Games LiveLessons (Video Training): How to Create Insanely Fun and Challenging Video Games, Zach Comm talks about the importance of innovation in video games and the idea of providing the player with new experiences.
Windows Game Programming: Working with Windows
Nov 15, 2002
Andre LaMothe supplies some important pieces you need to make a complete Windows application—including resources, menus, input devices, GDIs, and messaging.
Working with Models, Materials, and Textures in Unity Game Development
Dec 19, 2013
Learn all about models and how they are used in Unity. Mike Geig starts by looking at the fundamental principles of meshes and 3D objects. From there, he shows you how to import your own models or use ones acquired from the Asset Store. He finishes the lesson by examining Unity’s material and shader functionality.

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