- The iOS 5 Developer's Cookbook: Working with View Controllers
- Dec 27, 2011
- This chapter shows how to build simple menus, create view navigation trees, design tab-bar-based and page-view-based applications using view-controller-based classes.
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- Cocoa Programming for Mac OS X: Objective-C
- Dec 12, 2011
- Cocoa was developed using Objective-C, and most Cocoa programming is done in Objective-C. Teaching C and basic object-oriented concepts could consume an entire book. This chapter assumes that you already know a little C and something about objects and introduces you to the basics of Objective-C.
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- Objective-C Boot Camp
- Nov 25, 2011
- This chapter covers basic Objective-C skills that help you get started with iOS programming: interfaces, methods, properties, memory management, and more.
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- NSOperation: Simple, Parallel, Cocoa
- Nov 22, 2011
- In all of the hype surrounding Grand Central Dispatch, Cocoa's NSOperation class often gets overlooked. David Chisnall shows how this simple class can make it easy to support multiple cores in your Cocoa code.
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- Big Nerd Ranch Advanced Mac OS X Programming: Blocks
- Nov 14, 2011
- In this chapter, Big Nerd Ranch's Mark Dalrymple describes the blocks runtime as released with Mac OS X 10.6 (Snow Leopard).
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- The Big Nerd Ranch Guide to Variables and Types in Objective-C
- Nov 11, 2011
- During execution, a program often needs places to store data that will be used later. Each variable has a name and a type. This chapter discusses working with variables and their associated types.
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- iOS Developer's Bookshelf: A Reading List by Rod Strougo
- Oct 12, 2011
- iOS developer Rod Strougo shares some of the books in his library that have helped him become a better game programmer. He also shares a few books that are excellent companions to his own for aspiring iOS game developers.
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- Learning iPad Programming: Provisioning Your iPad
- Oct 12, 2011
- Before your app will run on a real device, you must setup your iPad as a development device. This is where provisioning comes in, and that's exactly what you will do in this chapter
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- The iOS 5 Developer's Cookbook: Adding Reflections
- Oct 12, 2011
- Erica Sadun shows how to use reflections in your iOS applications.
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- The iOS 5 Developer's Cookbook: Combining Emitter Layers with User Touches
- Oct 12, 2011
- Erica Sadun shows how you can add some sparkle to your apps by displaying clouds, fireworks, or other particle effects at a user's touch.
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- The iOS 5 Developer's Cookbook: Working with View Controllers
- Oct 12, 2011
- Erica Sadun shows how to build simple menus, create view navigation trees, design tab bar- and page view-based applications, and more with view controllers.
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- The iOS 5 Developer’s Cookbook: Six Fabulous Xcode Tricks
- Oct 12, 2011
- Erica Sadun provides six little Xcode 4.x tricks you might be able to use in your day-to-day development work.
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- iOS Developer's Bookshelf: A Reading List by Erik Buck
- Oct 5, 2011
- Cocoa developer and entrepreneur Erik Buck provides a glimpse at some of the books he has found invaluable in his career as a developer and instructor.
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- iOS Developer's Bookshelf: A Reading List by Michael Bluestein
- Oct 5, 2011
- MonoTouch developer Michael Bluestein shares some of the most important books in his programming library and explains why each is so valuable.
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- Memory Management in the Cocoa Touch Framework
- Sep 24, 2011
- This chapter introduces memory management basics for iOS programming.
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- Learning MonoTouch: Common iOS Classes
- Sep 14, 2011
- This chapter surveys several of the more common classes you'll use when building applications.
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- Windows Phone 7 for iPhone Developers: Object-Oriented Programming
- Aug 18, 2011
- This chapter covers some of the core concepts of object-oriented programming (OOP) and how they apply to both iPhone and Windows Phone 7 programming.
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- Automatic Reference Counting in Objective-C, Part 2: The Details
- Aug 17, 2011
- David Chisnall takes a look at how Automatic Reference Counting interoperates with C and C++, and how some of the optimizations work.
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- Automatic Reference Counting in Objective-C, Part 1
- Aug 15, 2011
- David Chisnall introduces you to Automatic Reference Counting (ARC), which implements automatic memory management for Objective-C objects and blocks, freeing you from inserting retains and releases.
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- Learning Cocos2D: Simple Collision Detection and Enemy AI
- Jul 28, 2011
- This chapter shows how to implement a simple system for collision detection and the artificial intelligence brain of the enemies in a sample game.
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