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Graphics & Web Design

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Debugging JavaScript in Dreamweaver
Oct 18, 2002
Although JavaScript works well for client-side scripting, identifying and fixing errors in the code can be difficult. Dreamweaver's JavaScript Debugger comes to the rescue: Find out how to find and fix incorrect JavaScript code here.
Design the Home Page and Site Identity in Flash 5
Dec 28, 2001
In this sample chapter from Flash Site Workshop, we'll explore your options for customization of the look, feel, and function of the navigation bar and the three key segments of the home page movie provided — the preloader, introduction ...
Designing My Life: How I Used Principles of Experience Design to Reshape my Life and Reach for the Stars
Sep 9, 2013
Experience design consultant Jaimee Newberry explains how you can use principles of experience design to uncover your passions and create an environment where you get to spend more time focusing on the people and things that are important to you.
Designing Silverlight Business Applications: the Model-View-ViewModel (MVVM)
Apr 16, 2012
In this chapter, you learn about design patterns and why they are important. Jeremy Likness shares a brief history of patterns, what their authors intended, and how this led to the creation of the MVVM pattern. Sections cover each element of the MVVM triad, followed by some of the key features and benefits that MVVM provides.
Designing the Obvious: The Ongoing Mission of Good Design
May 19, 2006
Concluding his series, Robert Hoekman, Jr. provides some practical suggestions on how to implement good design in your software and/or site, despite the sometimes frustrating process of working with other people in everyday business life.
Designing Your Dreamweaver MX Page Layout Using Tables
Sep 13, 2002
Creating intricate designs using tables used to be difficult and confusing. Dreamweaver ended all that confusion; now you can use table layout view to draw tables and table cells on the Web page, creating the page design you want.
Designing Your Flash MX Web Site to Be Modular
Sep 13, 2002
The new Flash MX features to import JPEG images or .MP3 sounds at runtime are covered in this lesson as well as the traditional "loadMovie" method. Shared libraries and linked scripts are also explained.
Developing a Workflow for Your Graphic Design Project
Jul 29, 2005
The creation of a finished multimedia project requries the work of multiple tools in various programs. A complicated project like this requires careful planning of the workflow in order to coordinate the project most efficiently. This chapter will teach you how to plan your workflow with a focus on Creative Suite 2.
Drawing and Painting in Flash
Apr 25, 2003
Put down your finger paints and learn how to create your own Mona Lisa in Flash. Discover how to use vector graphics, drawing tools, layout aids, masks, and more.
Drawing and Painting in Flash
Jan 24, 2003
This sample chapter helps you understand the standard drawing and painting tools available in Flash MX.
Drawing Images in Flash
Apr 12, 2002
Joseph Sullivan teaches how to draw lines, curves, and shapes such as ovals, circles, and rectangles. He also explains how intersection of lines and shapes can change a Flash 5 object.
Drawing with OpenGL
Apr 22, 2013
Learn how to identify all of the rendering primitives available in OpenGL, initialize and populate data buffers for use in rendering geometry, and optimize rendering using advanced techniques like instanced rendering.
Dreamweaver MX 2004 Site Management
Oct 15, 2004
Dreamweaver is best known as a web design tool, but it can also be a great tool for website management. Learn about the tools built into Dreamweaver for just this purpose in this chapter from Matthew Pizzi and Zak Ruvalcaba.
Dreamweaver MX Site Management
Mar 14, 2003
Discover the site management side of Dreamweaver MX to help with file management, working with a site map, changing and checking links, and checking browser compatibility.
Dust, Mold, and Texture Removal in Photoshop
May 2, 2003
In this sample chapter you'll face the worst problems and learn the best techniques to rescue your images from the evils that lurk in historical negatives, glass plates, prints, contemporary film, and digital images.
Essential Windows Phone 7.5: Application Development with Silverlight: Writing Your First Phone Application
Dec 20, 2011
This chapter will walk you through setting up a machine for authoring your very first Windows Phone Silverlight application.
Film Basics for Digital Photographers
Jun 11, 2004
All photographers will understand digital better by learning the history of film. This sample chapter discusses negative and positive film and the terms that are used to measure and describe film technology.
Flash and CGI (Common Gateway Interface)
Jul 30, 2001
Flash is a powerful tool for the Web, but just like all things, it has its limitations. This is where we need to lean on other applications to help us out. When you are done reading this article, you will be able to create a simple form in Flash that ...
Following the OpenGL Pipeline
Aug 26, 2015
This chapter from OpenGL Superbible: Comprehensive Tutorial and Reference, 7th Edition, provides an overview of the OpenGL pipeline from start to finish, providing insight into each of the stages, which include fixed-function blocks and programmable shader blocks.
Format Web Pages With CSS in Dreamweaver CS3
Jun 1, 2007
Create styles that use all three types of CSS rules.

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