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Introduction to Advanced Level Design for Unreal Engine 3

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The creators of Unreal technology introduce their book, which will show you how to take Unreal Engine 3 to the limits with advanced concepts such as particle systems, custom animations, physically reactive dynamic objects, and advanced materials.
This chapter is from the book

Welcome to advanced level design in Unreal Engine 3! Whether you’ve read our previous two volumes, created your own games and levels, or just played games built with Unreal Engine 3, you probably realize just how powerful this game engine can be. You’ve seen Unreal Engine 3 create vast worlds with lush environments that stagger the senses of your players. You already have some idea of the power the Unreal Editor gives to game artists.

Now, it’s time to kick things up a notch. Heck, more than a notch: It’s time to take Unreal Engine 3 to the limits, and make your gaming experiences even more stunningly believable.

If you want to shake your players to the very core, you’re gonna have to master the heavy-duty stuff: particle systems, custom animations, physically reactive dynamic objects, advanced materials, and more. All that stuff’s built into Unreal Engine 3—and we’re going to show you how to use it. Not just a little: to the fullest.

Who Is This Book For?

A little housekeeping first. (Just a little.) As you’ve probably figured out by now, this isn’t intended as a beginner’s book.

Now, if you’re a beginner or have only limited experience, let’s be clear: We are not blowing you off. Quick learners should be able to follow along: just go slow, and take it a bit at a time. The tutorials are written in an easy-to-follow, step-by-step manner that should allow users of just about any experience level to participate—and we know, because we’ve been training Unreal developers for years.

But if you’re already comfortable with the Unreal Editor, and you’ve done basic Unreal programming, you’ll definitely be able to move faster.

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