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Competition Among Open Source Compilers

David Chisnall
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David Chisnall

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Cocoa Tip of the Day, 1/29/10
By on January 29, 2010 No Comments

Don't ignore old versions of OS X.

Cocoa Tip of the Day, 1/28/10
By on January 28, 2010 No Comments

Exceptions should be exceptional.

Cocoa Tip of the Day, 1/27/10
By on January 27, 2010 No Comments

Explore the runtime system.

Cocoa Tip of the Day, 1/26/10
By on January 26, 2010 No Comments

Copy design patterns from Cocoa.

Cocoa Tip of the Day, 1/25/10
By on January 25, 2010 No Comments

Profile with Instruments.

Cocoa Tip of the Day, 1/22/10
By on January 22, 2010 No Comments

Expose system services.

Cocoa Tip of the Day, 1/21/10
By on January 21, 2010 No Comments

Always read the release notes for new OS X versions.

Cocoa Tip of the Day, 1/20/10
By on January 20, 2010 No Comments

Broadcast events with notifications.

Cocoa Tip of the Day, 1/19/10
By on January 19, 2010 No Comments

Port your code with GNUstep.

Cocoa Tip of the Day, 1/18/10
By on January 18, 2010 No Comments

Use CoreAnimation for caching.

Cocoa Tip of the Day, 1/15/10
By on January 15, 2010 No Comments

Don't recreate standard features.

Cocoa Tip of the Day, 1/14/10
By on January 14, 2010 No Comments

Don't forget NSCell.

Cocoa Tip of the Day, 1/13/10
By on January 13, 20102 Comments

Plan for code reuse.

Cocoa Tip of the Day, 1/12/10
By on January 12, 2010 No Comments

Remember the C in Objective-C.

Cocoa Tip of the Day, 1/11/10
By on January 11, 2010 No Comments

Separate interfaces and implementations.

Cocoa Tip of the Day, 1/8/10
By on January 8, 2010 No Comments

Think about localisation early.

Cocoa Tip of the Day, 1/7/10
By on January 7, 2010 No Comments

Read the Human Interface Guidelines.

Cocoa Tip of the Day, 1/6/10
By on January 6, 2010 No Comments

Don't optimise yet.

Cocoa Tip of the Day, 1/5/10
By on January 5, 2010 No Comments

Put controllers in nib files.

Cocoa Tip of the Day, 1/4/10
By on January 4, 2010 No Comments

Don't write code.

Cocoa Tip of the Day, 1/1/10
By on January 1, 2010 No Comments

Use Distributed Objects for local network communication.

David Chisnall takes a look at two of the recent competitors to the venerable GNU compiler collection and tries to see where they will fit in an evolving Free Software landscape.

Since its creation, the C language has been tightly tied to UNIX. C was designed as a portable assembly language for reimplementing UNIX, to make it easier to port to different platforms.

In 1984, Richard Stallman began the GNU (GNU’s Not UNIX) Project to provide a clone of the UNIX operating system using entirely Free Software. Because a C compiler is a core component of any UNIX-like operating system, he wrote one: the GNU C Compiler (GCC).

Over the years, GCC was rewritten a few times, and support for various languages was added. When it began to support more languages than just C, the name was changed to the GNU Compiler Collection, keeping the same GCC abbreviation. As with other parts of the GNU Project, GCC uses the GNU General Public License, although it has a special exception for any parts of the compiler that are embedded in the compiled output.

The BSD Issue

Although the GNU Project has GCC, and most proprietary UNIX systems have their own compilers, the BSD projects typically have none. In the base system of any BSD system, GCC is the largest piece of GPL’d code. Over the years, it periodically looked as though TenDRA might replace it. TenDRA, a BSD-licensed C compiler originally started by the Defence Evaluation and Research Agency (the institution that used to be the UK’s equivalent of DARPA) focuses on correctness, and would be a good match for systems like OpenBSD, but progress has been slow.

Recently, another option appeared from an unexpected direction. Back in the 1970s, Stephen Johnson of Bell Labs wrote the Portable C Compiler (PCC). Unlike many earlier compilers, it had a clean separation between the parser and code-generation stages, allowing it to be ported to new architectures easily—a feature present in most newer compilers. This compiler was included with a lot of UNIX variants, including 4.3BSD-Reno.

PCC never underwent the same degree of growth as GCC, and remains a very small project. The source code is under 1 megabyte (compressed), and compiling it on a 1 GHz machine takes only a few seconds, whereas compiling GCC on the same machine takes most of an afternoon. PCC isn’t as strong in terms of optimization as GCC, but its small size makes it much easier to verify that the output is correct.

In September 2007, PCC was imported into the OpenBSD source tree, with the aim of evaluating it as a GCC replacement for future releases. A simple compiler is very attractive to the BSD communities—particularly one that’s portable. GCC has a habit of changing the interface to the back end, orphaning architectures. This behavior has resulted in some ports of NetBSD, for example, having to stick with old versions of GCC, since no one with the expertise to maintain the compiler port is willing to do so.

It’s difficult to overstate the relative complexity of GCC versus PCC. The codebase for GCC is almost 100 times the size of the PCC codebase. The OpenBSD team hopes that this difference in scale will make getting involved with PCC development a lot less daunting than getting involved with GCC.

PCC began life on the VAX, and didn’t support x86 until very recently. The port took one person less than a week, which makes supporting other architectures seem quite plausible; the total amount of x86-specific code comes to less than 4,000 lines.

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A few comments
Posted Apr 11, 2009 07:31 AM by bugmenot101
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GCC layer separation
Posted Feb 2, 2008 03:29 AM by dankegel
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